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Preparation for Halloween Update

[Game]

- New scorefeed with kill icons being displayed
- New poker card display - now displays like ribbons
- Added damage numbers next to crosshair, can be disabled in Menu
- Fixed shotgun projectile pattern
- Added Zombie mode to Singleplayer menu, will get its own page in the next update
- Enabled Zombie chickens

[Client]

- Fixed water effects and similar effects not displaying properly
- Fixed shotgun static crosshair being too small
- Fixed artifacts with motion blur after latest hdr changes
- Workshop manager will erase workshop_mounted_addons.txt file on game load in case if it got corrupted

[Server]

- Fixed bots not moving sometimes when they pick up flages, needs further fixing of trigger origins not being centered on some maps

[Shaders]

- Added small bias to horizon cutoff line to procedural sky in order to remove black horizon line on open maps
- Fixed bloom downsample shader mistakenly had alpha writes
- Fixed issue when color correction was working in linear space instead of SRGB. This change applies to DX11 as well.
- Restored separate colorcorrection shader and updated it to SM3.0 just in case

[Miscellaneous]

- Fixed prop_mountedgun_vietnam was added twice to client VPC
- Added interface to get amount of MSAA samples for depth resolve
- Fixed bug with demo recording

[Zombie]

- Disabled bots completly in Zombie Mode
- Fixed picked up empty weapons still showing a red outline after being refilled
- Fixed Havoc and Gunner anims for the 999th time, maybe it works now
- Fixed ammo and medic boxes spilling over to other players inventories
- Fixed muzzle tracer for gunner and havoc was not attached to the muzzle
- Fixed killfeed display for certain weapon types and zombies