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Peer 2 Peer Lobbies

[Game]

- Added P2P Lobby system
- Changed U.S. Medic Kit color to be easier detectable as such
- Fixed Zombie mode MVP screen issues
- Fixed issue when attempting to dismount from turret might re-mount player to another nearby turret
- Added ability to tweak ironsight dof settings from weapon scripts, "DofFocusDist", "DofScale". Example: weapon_m1g.txt
- Boltpull weapons now use animation duration as their fire rate if weapon_firemode_attack_hold 0
- Added worldimpactsound qc interaction param for clientside physics props which is able to dispatch specified sounds when prop touches the ground
- Fixed PTRD not gibbing chickens
- Fixed PTRD has no headshot killfeed
- Shotguns no longer playing pump animation on 0 clip ammo
- Fixed single reload revolver interrupt bug
- Fixed charged melee bugs
- Fixed aces resets when changing class
- Fixed melee puts blood decals on friendlies
- Added vietnam_effect_ejectbrass_random_chance_sound command to enable or disable random bounce shell sounds
- Added missing func_block_dm_spawns to fgd.

[Server}

- Fixed infinite map changes with low players
- Players no longer take damage while using mounted turrets in non-Zombie game modes
- Added a flag in the zombie configurator (off by default) that only allows building on nav mesh
- Fixed bug when too big spawnable props could not be built on allowed nav areas if corresponding feature is on
- Reworked zombie assists, fixing issue of eating too much memory when multiple players shooting bullet sponge enemies
- Mounted turrets now have updated model to follow collision for barrel movement
- Fixed Kamikaze zombie killfeed issues
- When weapon enforcement gets disabled, a message will be printed to chat instead of console
- Fixed showtriggers_toggle doesn't work for some things

[Client]

- Fixed bug with ironsight state not working properly on mounted turrets if player holding weapon that does not support ironsighting

[Zombie]

- Fixed interim music not working
- Added Zombie music slider option
- Added func_spawnableprop_blocker entity
- Fixed china lake bottomless mag when reloading with 0 ammo before round begins
- Fixed bug with rats preventing remaining enemies from spawn
- Fixed unlimited money and bypass prop limit bug
- Added new variants for Zombie Armor (Medic and Ammobox).
- Gunner and Havoc drops ammobox on death
- Raised Gunner m60 damage from 1-3 to 3-5
- Added vcpistol to zombie spawn loadout
- Player no longer taking fall damage into armor health
- Changed round end bonus from 250 to 300
- Late joiners now receive the full bonus they missed for every wave
- Cash back from refilling friendlies increased from 250 to 300
- Adjusted Hard and Vietnam difficulties to be actually possible in Multiplayer

[Weapons]

- Fixed the PPS-43 having a visible bullet clipping through the mag when reloading with no ammo
- Fixed the PPS-43 and the bolt moving when crawling with no ammo
- Fixed the vz. 61 Skorpion (all variants) hand clipping through the grip as well as the trigger finger clipping through the side
- Fixed the Montagnard Crossbow arrow reappearing when you have no ammo while crawling
- Fixed the Montagnard Crossbow animation in third person to match the first person animation when crawling
- Fixed the S&W M10 (all variants) bullet clipping through the weapon when playing the near wall animation
- Fixed the Wrench running animation
- Fixed the slide for the dual variant of the Baby Browning not moving when firing
- Fixed the S&W M39 (all variants) trigger finger clipping into the side
- Fixed the dual Makarov having an issue with bullets clipping through the weapon when having 1-4 bullets left in the mag
- Fixed the dual Walther P38 having an issue with bullets clipping through the weapon when having 1-4 bullets left in the mag
- Fixed the dual PB having an issue with bullets clipping through the weapon when having 1-4 bullets left in the mag
- Fixed the dual Walther PPK having an issue with bullets clipping through the weapon when having 1-4 bullets left in the mag
- Fixed the dual Ruby having an issue with bullets clipping through the weapon when having 1-4 bullets left in the mag
- Fixed the M1 Garand (all variants) and the bolt moving when crawling with no ammo
- Fixed the Type 63 Para and the bolt moving when crawling with no ammo
- Fixed the M14 (all variants) plus the XM21 bolt moving when crawling with no ammo
- Fixed the SKS and the bolt moving when crawling with no ammo
- Fixed the M14E2 (all variants) and the bolt moving when crawling with no ammo
- Fixed the AVT-40 and the bolt moving when crawling with no ammo
- Fixed the M1897 Trench Gun's hammer going down on the last bullet fired
- Fixed the L2A1 having an issue with the hand disconnecting from the weapon's grip when crawling while using the bipod
- Fixed the RP-46 having an issue with the hand disconnecting from the weapon's grip when crawling
- Fixed the RPD (all variants) having an issue with cover piece of the drum moving up when crawling
- Fixed the RPK having an issue with the hand disconnecting from the weapon's grip when crawling while using the bipod.
- Fixed the PTRD-41 and the bolt moving when crawling
- Fixed the PTRD-41 having an issue with a random bullet appearing with no ammo while crawling
- Fixed the PTRD-41 having an issue with the hand disconnecting from the weapon's grip when crawling while using the bipod
- Fixed the RP-46 having an issue with the finger clipping through the weapon when reloading
- Fixed the M60 Belt bullets clipping through the weapon
- Fixed bullets moving from the links when reloading any weapon that has links
- Fixed the fingers on the right hand clipping through the Bren when reloading
- Fixed the MAT-49 (all variants) having an issue with the hand disconnecting from the weapon's grip when crawling
- Fixed the M56 and the bolt moving when crawling with no ammo
- Fixed the M56 having no bullets when putting in a new mag on empty reload
- Fixed the MP 40 having an issue with bullets appearing and clipping through the mag when reloading with no ammo
- Fixed the MP 40 and the bolt moving when crawling with no ammo
- Fixed the Owen Gun and the bolt moving when crawling with no ammo
- Fixed the Owen Gun having an issue with the hand disconnecting from the weapon's grip when crawling
- Fixed the L2A3 (all variants) and the bolt moving when crawling with no ammo
- Fixed the Sten Gun (all variants) and the bolt moving when crawling with no ammo
- Fixed the Sten Gun (all variants) having bullets in the empty mag when reloading with no ammo
- Fixed the Carl Gustaf M/45 (all variants) and the bolt moving when crawling with no ammo
- Fixed the UZI (all variants) having bullets in the empty mag when reloading with no ammo plus some other issues
- Fixed the Madsen M/50 and the bolt moving when crawling with no ammo
- Fixed the Madsen M/50 having bullets in the empty mag when reloading with no ammo
- Fixed the S&W M76 (all variants) and the bolt moving when crawling with no ammo
- Fixed the M12 Beretta and the bolt moving when crawling with no ammo
- Fixed the M12 Beretta and a weird hand jerk when crawling
- Fixed the M12 Beretta having no bullets when putting in a new mag on empty reload
- Fixed the M1928 Thompson and the bolt moving when crawling with no ammo
- Fixed the PPSH-41 (all variants) and the bolt moving when crawling with no ammo
- Fixed the vz. 23 (all variants) and the bolt moving when crawling with no ammo
- Fixed the K-50M and the bolt moving when crawling with no ammo
- Fixed the MAC-10 (all variants) and the bolt moving when crawling with no ammo
- Fixed the vz. 61 Skorpion (all variants) and the bolt moving when crawling with no ammo
- Fixed the Luger P08 (all variants) trigger finger moving and clipping into weapon when crawling
- Fixed the AKM GP-25 grenade launcher sight breaking when crawling
- Fixed the Homemade Sten and the bolt moving when crawling with no ammo
- Fixed both the mines missing the near wall animation
- Fixed both gas masks missing glass inside the mask for both view model and world model
- Fixed the APS mesh having some holes in it
- Fixed the SVD mesh having some holes in it
- Fixed the AKM GP-25 mesh having some holes in it
- Fixed the MAC-10 missing internals.
- Fixed the Type 65 gas mask mesh for the world model
- Fixed the missing second trigger for the world model for the Fusil Robust (all variants)
- Fixed the Homemade Sten mesh having a hole in it
- Fixed the M2 Carbine (all variants) mesh having a hole in it
- Fixed the M40 mesh having a hole in it
- Fixed the Stoner 63A Commando mesh having a hole in it
- Fixed the M60 (all variants) mesh having a hole in it
- Fixed the M7188 mesh having a hole in it
- Fixed the M1918A2 Bar (all variants) mesh having a hole in it
- Fixed the AKM (all variants) mesh having a hole in it
- Fixed the PM md. 63 mesh having a hole in it
- Fixed the M56 mesh having a hole in it
- Fixed the M1928 Thompson mesh having a z-fighting issue
- Fixed the PM-63 RAK mesh having a hole in it
- Adjusted the Type 67 hammer animation to come earlier when firing
- Adjusted the PK Belt reload animation to be more smooth as well as some minor fixes
- Adjusted the PK reload animation to be more smooth as well as some minor fixes
- Updated the H&R T223 fire mode textures again
- M13 links now have holes in it
- M7188 can now have a bayonet mounted to it
- New grenade models for the AKM GP-25, M16 XM148, M16A1 M203, M79 (all variants), and the China Lake Grenade Launcher
- New reload animations for both M60s, RP-46, FM 24/29, Bren, M1919A6, and the DP-28