Version 1.1.2 now available!
This patch fixes a handful of multiplayer related bugs, and a few minor, general issues. Fixed an issue where after each character in a multiplayer game had died once, any character dying a second time would trigger a game over (even when other characters were still alive) In som
This patch fixes a handful of multiplayer related bugs, and a few minor, general issues.
- [Community feedback] Fixed an issue where after each character in a multiplayer game had died once, any character dying a second time would trigger a game over (even when other characters were still alive)
- [Community feedback] In some cases input from players 2, 3, or 4 could be ignored after player 1 was revived
- [Community feedback] Fixed an issue where input from players was incorrectly routed to all class selection panels instead of just their own when selecting classes after respawning
- Fixed a bug that allowed characters to collect items while they were waiting to be revived, if the items spawned on top of their tombstone marker
- Fixed a UI issue that allowed players to change their selected class after indicating that they were "Ready" on the new game class selection screen
- Fixed a UI issue that triggered the sound effect for changing the selected class before a player had joined the game by pressing "A"
- The "Recovered" text that indicates the end of "Death's Door" will no longer be displayed if the character has died
- The "Death's Door" text label and status icon are both now immediately cleared when a character dies
- Fixed an internal issue where the cleric's weapon would continue to try and charge up even when the cleric was dead

