Hi! Here's the list of all changes that happened the past few days on Rhythmy! As usual, if you find any issue, make sure to let us know on Steam discussions or on Discord ! -------------------------------------------------------------------------------- Fixes: (0.7.3b) Fixed som
Hi!
Here's the list of all changes that happened the past few days on Rhythmy!
As usual, if you find any issue, make sure to let us know on Steam discussions or on Discord!
Hi there! Today we're introducing a big quality-of-life update, which is adding long requested features & changes. Let's talk about the most important changes: Shield Regeneration System: We know that the game is hard, and our initial plan was to create a challenging experien
Hi there!
Today we're introducing a big quality-of-life update, which is adding long requested features & changes. Let's talk about the most important changes:
Shield Regeneration System: We know that the game is hard, and our initial plan was to create a challenging experience, and I think we achieved it, but we also want to make sure, any player can enjoy the game, which is why we decided to introduce this new system. By reaching "Shield Up" checkpoints, you'll regenerate a missing shield, some levels have some, some others don't. We're still in the process of balancing it properly, but we're convinced it is a very cool feature that will allow players to enjoy more of the game.
New Performance Mode: Performances in the game have always been an issue, and we introduced long ago a Performance mode, but it wasn't perfect. Today we decided to replace it completely with a new system, allowing you to change the inner game resolution scale, lowering the amount of pixels on the screen, this will allow lower-end devices to run the game smoother.
Faster Restart: Restarting a level, has always been too long (reloading the entire layout) - this patch, we reworked entirely this system, and now the level will restart way faster than before, without reloading the entire layout again. We hope you'll like that change!
There's a lot more to this patch, but we wanted to cover first the main features of it! As always thank you all for your patience and support and we hope you'll have fun with these quality-of-life changes! ♥
Hi everyone! It is that time of the year! WINTER SALES ARE NOW LIVE! You can now get for the next two weeks Rhythmy at -50% OFF! Now is the best time to get in the game! We also recently updated the game , so make sure to check it out! Buy Rhythmy - Store page
Hi everyone!
It is that time of the year! WINTER SALES ARE NOW LIVE! You can now get for the next two weeks Rhythmy at -50% OFF!
Now is the best time to get in the game! We also recently updated the game, so make sure to check it out!
Hi there! It's been quite some time since out last content patch, if you want to know more about it, we explained it a bit in our last announcement. In this patch, you'll notice a new introduction level, replacing the one we had until now, a new performance mode in the game setti
Hi there!
It's been quite some time since out last content patch, if you want to know more about it, we explained it a bit in our last announcement.
In this patch, you'll notice a new introduction level, replacing the one we had until now, a new performance mode in the game settings, massive changes to our functions for the Editor and an update to all our translations available! We've also made some backend changes, to ensure it will run smoother than ever!
Hi! First, Autumn Sales are now live! If you've been waiting for get your hands on the game, now is the perfect time! Rhythmy is at -50% so make sure to get the game while it is available! We wanted to give you an update as well on the development of the game. It's been a rough p
Hi!
First, Autumn Sales are now live! If you've been waiting for get your hands on the game, now is the perfect time! Rhythmy is at -50% so make sure to get the game while it is available!
We wanted to give you an update as well on the development of the game. It's been a rough period for everyone (it still is) but things need to roll and life goes on as we say, we did take an extended break from the project for a few months, this was really needed but we've been back on the development since a few weeks/months now.
Some things have changed, mostly in the game's backend because we were very unhappy with some of the core systems, and how they were behaving. There was also a lot of performance issues, which we're trying to tackle as we speak, as well as adding a new performance mode, which will remove some game elements, effects, in order to help slower computers run the game smoothly.
Here's a short list of changes already made as well as some currently undergoing, that are planned for the next release:
- (Editor) New TAG system, replacing the old InstanceID one, it will be much easier now to select a specific object for a specific function - (Editor) New generic tween functions, you can now move, change angle & size for non bullet type objects - (Game/Editor) New enemy type "OrbitMeteor" (preview included) showing off the TAG system to properly select dedicated instances, each element can be controlled independently - Last level for Orange Factory / Introduction of the new theme/chapter - Performance mode/improvements -> We reduced a lot the processing time of a lot of events, which significantly reduced freezes and lags - Editor QoL changes (Copy-paste event being one of the main new things) - Editor Preview changes/fixes (preview from current point will be fixed) - (Editor) Functions reorganization
Hi there! More fixes coming today on the level editor & custom levels, some functions weren't triggering/breaking the game, as well as some other fixes + some QoL changes. As usual, if you find any issue, make sure to let us know on Steam discussions or on Discord ! ---------
Hi there!
More fixes coming today on the level editor & custom levels, some functions weren't triggering/breaking the game, as well as some other fixes + some QoL changes. As usual, if you find any issue, make sure to let us know on Steam discussions or on Discord!
Hi there! We had a few issues happening with our latest patch, so here's some fixes we made! As usual, if you find any issue, make sure to let us know on Steam discussions or on Discord ! -------------------------------------------------------------------------------- Fixes: Fixe
Hi there!
We had a few issues happening with our latest patch, so here's some fixes we made! As usual, if you find any issue, make sure to let us know on Steam discussions or on Discord!
Hi there! This is it! ... OUR LEVEL EDITOR IS NOW AVAILABLE! - We know you've all been asking for this for quite some time now, so we took most of our development time make it a reality, sooner than we usually planned! The editor is currently very early in development, everything
Hi there!
This is it! ... OUR LEVEL EDITOR IS NOW AVAILABLE! - We know you've all been asking for this for quite some time now, so we took most of our development time make it a reality, sooner than we usually planned!
The editor is currently very early in development, everything you'll see will be improved over time, but we still wanted to bring it to you nonetheless! If you have any feedback, if you find any bug, make sure to let us know inthe appropriate channel on Discord!
There's also more coming with this patch, so let's take a look.
NEW LEVEL - 'Troglodyte - Kaixo' - Prove yourself in this new official level!
LEVEL EDITOR - Yes that's right, level editor is here! Create & play levels from other community members! (Only the Editor is limited to Windows right now, Linux & Mac are coming soon!)
MAJOR BALANCE REWORK - We've heard you, we've tweaked the entire game, and reworked the difficulty curve, let us know what you think!
NEW WARNING TYPE - We added new warning type for more clarirty
NEW OPTIONS - New options are now available in the settings
6 NEW ACHIEVEMENTS
Fixes:
[GAME]
Updated to the latest version of the engine
Fixed some issues with our warning system
Fixed some issues with events not triggering correctly
Hello everyone! This is our first time doing a small #Devlog - So we hope you'll like it! We wanted to discuss with you about a few things that are coming up very soon in Rhythmy, new features, levels and the long awaited level editor ! So we're gonna discuss all this in this Dev
Hello everyone!
This is our first time doing a small #Devlog - So we hope you'll like it! We wanted to discuss with you about a few things that are coming up very soon in Rhythmy, new features, levels and the long awaited level editor!
So we're gonna discuss all this in this Devlog, and give you more insight of what's happening in the back!
Yes that's right.. level editor is coming very soon in Rhythmy! We're very proud about this feature, and we hope you'll have a blast creating your own levels as well as playing other's.
So let's dive right into it shall we?
(Everything is still work-in-progress, so things can and will change)
Here's a small glimpse on what the editor will looks like, we tried our best to make the UI as flexible and easy to get into as possible. So you'll be able to resize, organize, move all of its components to your liking! (so it better suits your own workflow on making levels)
We also wanted to make it very accessible, so anyone could make their own level easily. About those levels you'll be able to make, you'll be able to select the music you want to create your level on, from a large variety of songs, that will be bundled in the game (some of them which have been exclusively composed for the occasion)
We'll constantly be updating this list, thanks to all of our featured and partnered artitsts, that are making this possible!
We're still working on this, so we can't give a date right now - BUT you can expect an alpha/beta to be available by the end of April / early May.
Upcoming level
While we're working on this level editor, and preparing everything for its arrival, we're still working on new levels, one of them that will be out very soon! We had to rewrite and refactor some of our code, to better prepare for the level editor, which allowed us to introduce new functions - that will also be available inside this editor.
We want to show you a small teaser of what we're cooking up for the next level! Everything you'll see there, will be possible to do with the Editor!
We want to thank you all for your feedback, this definitely helps us a lot making the game even better! Which is why we've introduced in the previous patches many of your requests, which we'll continue to do.
We know the game is hard, which is why we've toned down the difficulty a bit in the previous patch. We're still looking how our levels performing on everyone, and if we see anything wrong, we'll make adjustments!
We'll add also new warnings types, that will warn you when something is about to move, and in which direction!
Also, here's a small list of stuff we're working on, that will come out as soon as they're ready:
Profiles, which will allow you to have multiple saves, and reset each of them
Statistic menu, where you can check your performances on each level anytime
A new game mode, which we won't give much information on right now..
New chapters, which will be out once Orange Factory will be completed
Hi there! We had much feedback on the difficulty of some levels, phases that were indeed, a bit harsh towards players. Our goal is to make a fun and enjoyable experience before anything else, but it also needs to be challenging! So in order to make things as fair as we can, we de
Hi there!
We had much feedback on the difficulty of some levels, phases that were indeed, a bit harsh towards players. Our goal is to make a fun and enjoyable experience before anything else, but it also needs to be challenging!
So in order to make things as fair as we can, we decided to do a major rework on all levels, now, what does this mean?
- All levels have been reworked, this means you might see major differences now, compared to what you previously played - We added more warnings, some elements were poping off too fast from sides of the screen, and most of them were unpredictable, so now you should see them better! - We toned down 'variance' - We added on some phases a little variance to make every play unique, what wasn't right, was the fact that you needed to be very lucky to pass some patterns, we definitely hope that with this patch, this has been majorly toned down. - We also fixed a few remaining bugs
These changes have been mostly suggested by the community, so if you want to participate in our development, make sure to join our Discord: Join our Discord!
Hi there! We're hope you're all having fun playing our game! This patch is mostly about fixes, modifications/balance changes on some levels and one mutator! You can expect the next content patch to come after this one! Don't forget to join our Discord to give us your feedback: Jo
Hi there!
We're hope you're all having fun playing our game! This patch is mostly about fixes, modifications/balance changes on some levels and one mutator!
You can expect the next content patch to come after this one!
Don't forget to join our Discord to give us your feedback: Join our Discord!
We're finally here! It is time for you all to start dodging.. Rhythmy is now out in Early Access! We're so excited to see you all play the game! We hope you'll have a blast playing it! We're a small team and you feedback is crutial to make the game even better with time! If you h
We're finally here! It is time for you all to start dodging..
We're so excited to see you all play the game! We hope you'll have a blast playing it!
We're a small team and you feedback is crutial to make the game even better with time! If you have suggestions, bugs to report, be sure to let us know on Steam's Hub or by joining our Discord server: https://discord.gg/rhythmy
You can expect the first content patch to be very soon!
This is it! We're finally there, Rhythmy will be out in Early Access on March 24th! We're so excited about this, we hope you'll like the game as much as we enjoyed making it over the years. It's been an incredible development road so far, and we want to thank each one of you that
This is it! We're finally there, Rhythmy will be out in Early Access on March 24th!
We're so excited about this, we hope you'll like the game as much as we enjoyed making it over the years.
It's been an incredible development road so far, and we want to thank each one of you that sent us feedback (positive & negative) - It's thanks to you if the game is here today!
Hi there! New patch coming out today, we have a new level ("Go" from Vexento), improvements of our settings, improvements of everything related to the player (movements, trails etc..) we also added even more QoL features as we're getting close to Early Access! We'll share more de
Hi there!
New patch coming out today, we have a new level ("Go" from Vexento), improvements of our settings, improvements of everything related to the player (movements, trails etc..) we also added even more QoL features as we're getting close to Early Access! We'll share more details on that very soon!
If you want to join the community, feel free to come by our Discord, it's the place were we're the most active: Join our Discord!
Hi there! Probably the last patch of this month. It's a smaller one compared to 0.6.0a, but there's some long awaited features/requests in it! We reworked most UI that were still in the wait, we added even more quality of life features as well as improvements to the game's perfor
Hi there!
Probably the last patch of this month. It's a smaller one compared to 0.6.0a, but there's some long awaited features/requests in it! We reworked most UI that were still in the wait, we added even more quality of life features as well as improvements to the game's performance, we hope you'll enjoy this patch right before the new year!
Hi there! Here is the long awaited 0.6.0a PATCH, which will include the first level of this new chapter: Orange Factory With it, more enemies/behaviours, a rework of the Purple City theme as well for all current levels, QoL features and more! We really hope you'll like this patch
Hi there!
Here is the long awaited 0.6.0a PATCH, which will include the first level of this new chapter: Orange Factory
With it, more enemies/behaviours, a rework of the Purple City theme as well for all current levels, QoL features and more!
We really hope you'll like this patch, also for people wondering how to join the current beta test, you can join our Discord and apply there for beta access!
Hi there! Here we are! We're finally moving from alpha stage to a beta stage now! Game has progressed a lot since the very early alpha stages we started back in last March! And we're so proud to tell you that the game is moving forward to this next milestone, the beta. This means
Hi there!
Here we are! We're finally moving from alpha stage to a beta stage now! Game has progressed a lot since the very early alpha stages we started back in last March! And we're so proud to tell you that the game is moving forward to this next milestone, the beta.
This means we're getting even closer to the start of the early access phase, we'll let you know more about it as soon as we can, about what's next for Rhythmy!
In the meantime, I wanted to thank all of you, over social medias, youtube, discords that are sending that much positive feedback for the game, I couldn't thank you enough for that, it means a lot to me! This game has been in development for a few years now, and seeing it progressively evolving, and getting attention from people, I couldn't be more happy! So thank you for that!
Here's the transition patchnote, from alpha to beta!
Reworked the "Unlocking System" - You now have access to the first 3 levels, no matter what, and you need to complete all of them to unlock the last one!
New player animations - Here are all the final visuals for the player, let us know what you think!
Reworked all trails - Should now behave as they should and save some performances
Added UI SFX & Reworked many visuals/animations - Should feel way better now, and save more performances
Updated to the latest engine version
Fixes:
Fixed Parallax in the main menu, sometimes not repeating
Fixed issues with mutators, sometimes not applying correctly
Hi there! Here's the patchnote for the new 0.5.4a version! There's a lot of improvements/QoL features coming alongside this patch! Hope you'll like it! -------------------------------------------------------------------------------- VERSION 0.5.4a Additions/modifications: Windowe
Hi there!
Here's the patchnote for the new 0.5.4a version! There's a lot of improvements/QoL features coming alongside this patch! Hope you'll like it!
Hi there! Here's the patchnote for all the hotfixes made on the previous patch! Thank you all for your reports and help! -------------------------------------------------------------------------------- VERSION 0.5.3c Fixes: Fixed "Speed Up!" not getting reset upon reaching menu F
Hi there!
Here's the patchnote for all the hotfixes made on the previous patch! Thank you all for your reports and help!
Hi there! Here's the third patch for the alpha of Rhythmy! This patch is the second part of the "big patch" we decided to split into two, as we announced last patch There's a lot of new stuff coming this patch, hope you'll like it Don't forget to join our Discord to apply to the
Hi there!
Here's the third patch for the alpha of Rhythmy! This patch is the second part of the "big patch" we decided to split into two, as we announced last patch
There's a lot of new stuff coming this patch, hope you'll like it
Don't forget to join our Discord to apply to the alpha, or just to get more frequent updates!