The Snowflake OST is now live.
A collaboration between RSG and F.Tyler. Please consider checking out F's other stuff ːFTylerː Including the Nppd and Uriels chasm fan albums.
Read article
Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.
A collaboration between RSG and F.Tyler. Please consider checking out F's other stuff ːFTylerː Including the Nppd and Uriels chasm fan albums.
Read article
The 0.2.5 build released with this post has working versions of the "buoy", "trucks", and "wheel" stages (three of the four stages that were omitted from past “unstable” builds due to significant issues relating to the stability of their custom physics parameters when ported to U
Read article
The 0.2.5 build released with this post has working versions of the "buoy", "trucks", and "wheel" stages (three of the four stages that were omitted from past “unstable” builds due to significant issues relating to the stability of their custom physics parameters when ported to U
Read article
Where we've been We launched in July of last year, and started development on the Steam project a bit over a year ago once we received Greenlight support. The game was based off a project that we had started developing on and off in 2010, but since we launched on Steam, players h
Read article
Where we've been We launched in July of last year, and started development on the Steam project a bit over a year ago once we received Greenlight support. The game was based off a project that we had started developing on and off in 2010, but since we launched on Steam, players h
Read article
Patch notes beta v.22 Fixed some anchors in menu and reorganized the credits Changed some words for Russian localization Changed the EndofGameScreen to give more space to the relocalization languages Fixed an issue in level 10 with platforms not moving whatsoever Fixed an issue w
Read article
Patch notes beta v.22 Fixed some anchors in menu and reorganized the credits Changed some words for Russian localization Changed the EndofGameScreen to give more space to the relocalization languages Fixed an issue in level 10 with platforms not moving whatsoever Fixed an issue w
Read article
Please enjoy our free update, which adds Barcelona, Spain! Airport Madness: World Edition now offers a total of 9 airports, with more coming in the near future. We've also added optional clouds, and fixed several bugs. We are always adding free new content with each update. Stay
Read article
Please enjoy our free update, which adds Barcelona, Spain! Airport Madness: World Edition now offers a total of 9 airports, with more coming in the near future. We've also added optional clouds, and fixed several bugs. We are always adding free new content with each update. Stay
Read article
We have some nice improvements to the Inventory UI that should make it a lot easier to sort and find things. A more traditional drop-down list for categories has been added, and rarity filters can be applied at any time along with a new Duplicates selector that only affects the c
Read article
We have some nice improvements to the Inventory UI that should make it a lot easier to sort and find things. A more traditional drop-down list for categories has been added, and rarity filters can be applied at any time along with a new Duplicates selector that only affects the c
Read article
We're working on a new aircraft "Steam Cat"... We should have it released by tonight in celebration of finally releasing on Steam!
Read article
We're working on a new aircraft "Steam Cat"... We should have it released by tonight in celebration of finally releasing on Steam!
Read article
Following on from last week's update , Godus programmer's Richard & Ryan delve deeper in to the artificial intelligence and warband pathfinding currently being tweaked during the current development sprint and there’s also a round up from Producer Anthony Commander AI Richard
Read article
Following on from last week's update , Godus programmer's Richard & Ryan delve deeper in to the artificial intelligence and warband pathfinding currently being tweaked during the current development sprint and there’s also a round up from Producer Anthony Commander AI Richard
Read article
Bending, twisting, crumpling, crunching metal. That’s what BeamNG.drive offers in its current incarnation. What started as a physics prototype that rendered cars with soft body physics has gained the .drive suffix to its name and is on its way towards becoming an ambitious, robus
Read article
BattleGoat Studios is pleased to announce the latest update to Supreme Ruler Ultimate ! Changes in this version: Economic Model Change - reduced Facility & Unit Inflation system closer to SR2020 Added Low unemployment modifier to Facility/Unit costs Added Difficulty level mod
Read article
BattleGoat Studios is pleased to announce the latest update to Supreme Ruler Ultimate ! Changes in this version: Economic Model Change - reduced Facility & Unit Inflation system closer to SR2020 Added Low unemployment modifier to Facility/Unit costs Added Difficulty level mod
Read article
Just in time for summer vacation we're looking for players to help us with the final play-testing and balancing of Hegemony III. All the cities and resources are on the map and we're just wrapping up the last units, but with the biggest and most dynamic Hegemony sandbox ever ther
Read article
Just in time for summer vacation we're looking for players to help us with the final play-testing and balancing of Hegemony III. All the cities and resources are on the map and we're just wrapping up the last units, but with the biggest and most dynamic Hegemony sandbox ever ther
Read article