News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. HardlandDeveloper post

    Hardland Release 6 progress report!

    If you want to help us reach more people with Hardland please vote for it in the IndieDB indie of the year (it has got around 3 hours of voting time left) Hopefully we'll manage to put the new terrain generation stuff into the game soon, it's proving to be a huge undertaking with

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  2. HardlandDeveloper post

    Hardland Release 6 progress report!

    If you want to help us reach more people with Hardland please vote for it in the IndieDB indie of the year (it has got around 3 hours of voting time left) Hopefully we'll manage to put the new terrain generation stuff into the game soon, it's proving to be a huge undertaking with

    Read article
  3. RPG TycoonDeveloper post

    Version 0.26 Now Available in Public_Beta

    Hello! For those of you that have chosen to opt into to the Public_Beta Build of the game will now get to experience and test out some of the new features available that are being worked on for the 0.3 "Expanded Questing" update coming soon. I've been busy the past two weeks with

    Read article
  4. RPG TycoonDeveloper post

    Version 0.26 Now Available in Public_Beta

    Hello! For those of you that have chosen to opt into to the Public_Beta Build of the game will now get to experience and test out some of the new features available that are being worked on for the 0.3 "Expanded Questing" update coming soon. I've been busy the past two weeks with

    Read article
  5. Future PerfectDeveloper post

    Anatomy of a Feature

    Originally posted by Max on the Future Perfect blog: Click here. One of the decisions we made early on in development was that we weren’t going to treat the view of the body from first person differently than from third person. In Natural Selection 2 (and most first person games)

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  6. Future PerfectDeveloper post

    Anatomy of a Feature

    Originally posted by Max on the Future Perfect blog: Click here. One of the decisions we made early on in development was that we weren’t going to treat the view of the body from first person differently than from third person. In Natural Selection 2 (and most first person games)

    Read article