If you want to help us reach more people with Hardland please vote for it in the IndieDB indie of the year (it has got around 3 hours of voting time left) http://www.indiedb.com/games/hardland
Hopefully we'll manage to put the new terrain generation stuff into the game soon, it's proving to be a huge undertaking with many moving pieces but it's moving forward each day. Here's the latest pics from that front:
Terrain stuff above is still uncertain if it will make it into Release 6.
The following features are confirmed for Release 6:
- New younger villagers (men & women)
- Dialogue screen
- Items have prices
- The merchant has the ability to sell and buy items
- Hand crafted carry positions for large items and characters
- New sprinting mechanic which consumes stamina (ala Dark Souls)
- Brand new story generator which randomizes NPC items, generates names, dialogue and simple quests When you walk in front of friendly characters they greet you and you can enter the dialogue screen by pressing the talk button. After pressing the talk button the camera moves closer into a more intimate position and focus is set at the two characters (Foreground and background are blurred with the depth of field effect): The same camera is also used if you examine objects like gravestones, signs etc. We hope to wrap up this update soon so stay tuned!