News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. The Adventures of TreeDeveloper post

    Hot-Fix 34.002

    Bugs Fixed -Fixed a bug that would cause the player to get 'stuck' in the dialogue when talking with the Rokzin Guard. -Fixed an issue with the door in the Jungle Village that would make it just spawn the player at the top of the screen instead of in the house. -Fixed a bug that

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  2. The Adventures of TreeDeveloper post

    Hot-Fix 34.002

    Bugs Fixed -Fixed a bug that would cause the player to get 'stuck' in the dialogue when talking with the Rokzin Guard. -Fixed an issue with the door in the Jungle Village that would make it just spawn the player at the top of the screen instead of in the house. -Fixed a bug that

    Read article
  3. Lux DeluxDeveloper post

    Luxtoberfest 2015 award winners

    Congrats to all the 2015 Luxtoberfest Award Winners !! If you're interested in diving into the Lux community, please find us in online games, or at the Lux game forums . We check there more frequently then the steam forums. "Because taking over the world is fun!"

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  4. Lux DeluxDeveloper post

    Luxtoberfest 2015 award winners

    Congrats to all the 2015 Luxtoberfest Award Winners !! If you're interested in diving into the Lux community, please find us in online games, or at the Lux game forums . We check there more frequently then the steam forums. "Because taking over the world is fun!"

    Read article
  5. APB ReloadedDeveloper post

    Patch 1.19.3 (827): Wednesday 10 AM UTC

    We're aiming at releasing a client update on Wednesday. Maintenance will start at 10 AM UTC and will take approximately 3 - 4 hours. CHANGES & ADDITIONS: CONSUMABLES: Consumables will now be sent straight to the player's inventory, unless their inventory is already full - in

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  6. APB ReloadedDeveloper post

    Patch 1.19.3 (827): Wednesday 10 AM UTC

    We're aiming at releasing a client update on Wednesday. Maintenance will start at 10 AM UTC and will take approximately 3 - 4 hours. CHANGES & ADDITIONS: CONSUMABLES: Consumables will now be sent straight to the player's inventory, unless their inventory is already full - in

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  7. Counter SpellDeveloper post

    Update v1.0.24

    -Improved enemy detection AI and added detection by sound -Made steep terrain slopes harder to climb -Falling and spike damage is now proportional to maximum health -Fixed bug where Shaman Familiar could sometimes see obscured enemies -Fixed Revive uncrouch bug -Fixed lobby issue

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  8. Counter SpellDeveloper post

    Update v1.0.24

    -Improved enemy detection AI and added detection by sound -Made steep terrain slopes harder to climb -Falling and spike damage is now proportional to maximum health -Fixed bug where Shaman Familiar could sometimes see obscured enemies -Fixed Revive uncrouch bug -Fixed lobby issue

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  9. Blitz BreakerDeveloper post

    Demo + Follow Dev Updates

    Just a quick note, if you're curious you can download the current iteration of the demo at the game's website: Or you can play it in your browser here: Keep in mind there are still some bugs which I am working on ironing out, but they do give a very good idea of what to expect ou

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  10. Blitz BreakerDeveloper post

    Demo + Follow Dev Updates

    Just a quick note, if you're curious you can download the current iteration of the demo at the game's website: Or you can play it in your browser here: Keep in mind there are still some bugs which I am working on ironing out, but they do give a very good idea of what to expect ou

    Read article