News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. WindborneRock, Paper, Shotgun

    Hidden Path Drop Early Access Game Windborne

    The alphafunding/Early Access model has given us some of the biggest games around, but it’s still a gamble – especially in bustling genres like the Minecraftbut. Hidden Path Entertainment, the Defense Grid and Counter-Strike: Global Offensive folks, took to Steam Early Access las

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  2. Curious ExpeditionDeveloper post

    Alpha 12 "Unearthed"

    In this alpha we laid the foundation for alternative goals for expeditions. We're excited to bring you more in the future. We also worked on reducing some of that frustration when hitting a hard wall in the game: you'll be able to abort expeditions and also to explore locations w

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  3. Curious ExpeditionDeveloper post

    Alpha 12 "Unearthed"

    In this alpha we laid the foundation for alternative goals for expeditions. We're excited to bring you more in the future. We also worked on reducing some of that frustration when hitting a hard wall in the game: you'll be able to abort expeditions and also to explore locations w

    Read article
  4. GunscapeDeveloper post

    Update v0.6.6090 is out!

    More enemies and weapons are being added - check out some of the new stuff in todays update. Features Added functionality to set your maps preferred game mode Updated logic for supported game modes - will help find maps better Setup functionality for making your maps open-source

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  5. GunscapeDeveloper post

    Update v0.6.6090 is out!

    More enemies and weapons are being added - check out some of the new stuff in todays update. Features Added functionality to set your maps preferred game mode Updated logic for supported game modes - will help find maps better Setup functionality for making your maps open-source

    Read article
  6. GlitchspaceDeveloper post

    Dev Blog 18 - Environmental Themes

    Available here Hi Guys, Graham here. I've been part of the Space Budgie team now for just under one month and what a crazy month its been! Getting up to speed with a product mid development can be an exhausting task. I must have played through Glitchspace almost a dozen times in

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  7. GlitchspaceDeveloper post

    Dev Blog 18 - Environmental Themes

    Available here Hi Guys, Graham here. I've been part of the Space Budgie team now for just under one month and what a crazy month its been! Getting up to speed with a product mid development can be an exhausting task. I must have played through Glitchspace almost a dozen times in

    Read article
  8. CubeGunDeveloper post

    6.18 Update

    +Weapons will merge properly on every side +Reset and Clear buttons for map editor ~Fixed energy shield not properly blocking rays +AI will attempt to stay on the same surface as player +Larger laser for combined rays ~Fixed AA cooldown +First person mode, zoom in all the way to

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  9. CubeGunDeveloper post

    6.18 Update

    +Weapons will merge properly on every side +Reset and Clear buttons for map editor ~Fixed energy shield not properly blocking rays +AI will attempt to stay on the same surface as player +Larger laser for combined rays ~Fixed AA cooldown +First person mode, zoom in all the way to

    Read article
  10. Curious ExpeditionDeveloper post

    Alpha 12 "Unearthed"

    In this alpha we laid the foundation for alternative goals for expeditions. We're excited to bring you more in the future. We also worked on reducing some of that frustration when hitting a hard wall in the game: you'll be able to abort expeditions and also to explore locations w

    Read article
  11. Immune - True SurvivalDeveloper post

    Immune 0.6.4 Content Update

    What's new in Immune 0.6.4: Added new areas (like the atomic powerplant) and new content. Added one new mutant type, who deals more damage. Added item pickup effect. Improved visibility for items on the ground. Rebalanced weapons. Rebalanced item drops for green boxes (less resou

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