In this alpha we laid the foundation for alternative goals for expeditions. We're excited to bring you more in the future. We also worked on reducing some of that frustration when hitting a hard wall in the game: you'll be able to abort expeditions and also to explore locations without having the proper items with you.
WARNING: Savegames from Alpha 11 will not load in Alpha 12
Addition: We're sorry about the 1-day delay for this update. We had a couple of bugs left and wanted to make sure to fix them before release.
https://www.youtube.com/watch?v=uo_-EVI3xDE
Here is a more detailed of highlights in this Alpha:
- Alternative Goals
- A new pyramid type was added, which is buried when the expedition starts. Find all the golden seals to unearth it!
- The world map screen will give you an idea what goal to expect at each destination.
- Different types of goals will you award different amounts of fame.
- Quests
- Added various new quests. We don't want to spoil exactly which, but be careful with Snarfrattle, that's a dangerous beast.
- Each quest type will only be offered once per play-through
- New actions
- Added a button for waiting. Does nothing else, just waiting.
- Added a button for balloon escape. Allows you to abandon your current expedition, but you won't get points for finding the golden pyramid and you might have to leave behind some of your inventory.
- Locations
- Tower shrines can be visited without having a rope (at increased risk of injury)
- Caves can be visited without torches (at increased risk of injury)
- Villages and biome types are not hardcoded anymore, so you now might also find scouts outside of dry lands now
- Item changes
- Improved quest rewards loot table
- Slightly reduced health kit price
- Increased value of whisky in missions
- Tuned various item values for villages
- Weather balloon now gives a small sight advantage and also has no waiting cost anymore
- Canvases max stack increased to 10; harbor shop now sells more canvases.
- Improved overburen handling: when losing party members or discarding items, empty slots will automatically be cleaned up.
- Perks
- Increased sanity gained when having a translator in village
- Improved occult vision perk to work without having to rest first
- Improved power of dream visions perk
- Nature Disasters
- Traversing through fire might be deadly now
- Made the void more readable by adding new particles
- Abominations
- Its no longer possible to heal abominations in shaman huts
- The chance of turning into a abomination when being marked has been increased.
- Bugfixes
- Restoring a save game with multiple cultists was broken. Unfortunately you won't be able to move your save games from Alpha 11 to Alpha 12.
- Explorers should automatically level up after each expedition
- Fixed incorrectly applied injured state
- Fixed party could rest in village without translator
- Fixed natives staying back on expeditions, even though they were not homesick anymore.
- Fixed unreadable treasure maps
- Fixed exploit of being able to reset treasure maps or crystal balls by trading them.
- Deserts did not spawn any oasis anymore. Oasis now appears again, also giving much needed opportunity to refill water and to use the Bedouin perk.
- Fixed easter egg in menu
- Clicking while traveling could result in unwanted changes to the travel route
- Fixed feather item appearing after combat even when not fighting against giant birds.
- Fixed voids that covered whole regions were not drawn correctly.
- Various spelling fixes
- Music
- Added music track for pyramids
- Increased the fade out time of the music, so you will be able to hear the event music tracks longer.