News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. Just Get ThroughDeveloper post

    Hotfixes incoming

    Maybe you've already seen it but I still wanted to do a short announcement. I just launched a few small hotfixes that should fix following issues: - Increased performance in the pause and game-over screen - New Setting for the speed of the camera when starting a new level, higher

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  2. Just Get ThroughDeveloper post

    Hotfixes incoming

    Maybe you've already seen it but I still wanted to do a short announcement. I just launched a few small hotfixes that should fix following issues: - Increased performance in the pause and game-over screen - New Setting for the speed of the camera when starting a new level, higher

    Read article
  3. MiscreatedDeveloper post

    Experimental Patch #12 - 01/30/2015

    We are still working with Crytek to try and identify the root cause of the "Synchronizing world state" hang, but in the meantime in each update we keep adjusting network variables and altering the way we send data to the clients in the hope that we can find a workaround until Cry

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  4. MiscreatedDeveloper post

    Experimental Patch #12 - 01/30/2015

    We are still working with Crytek to try and identify the root cause of the "Synchronizing world state" hang, but in the meantime in each update we keep adjusting network variables and altering the way we send data to the clients in the hope that we can find a workaround until Cry

    Read article
  5. CaesarIADeveloper post

    Update #1 (31.01.2015)

    Hi everyone. So here we go with the first real update and not a quick hotfix. What's inside? - Fixed several issues with dialog boxes: freezing, not being able to close it, not working buttons, etc; - Fixed several mistakes in Spanish localization (shout out to malkavi86); - Fixe

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  6. CaesarIADeveloper post

    Update #1 (31.01.2015)

    Hi everyone. So here we go with the first real update and not a quick hotfix. What's inside? - Fixed several issues with dialog boxes: freezing, not being able to close it, not working buttons, etc; - Fixed several mistakes in Spanish localization (shout out to malkavi86); - Fixe

    Read article
  7. CosmochoriaDeveloper post

    Quick Update 0.148

    I wanted to get this update posted and out of the way as it fixes a couple issues with the UI / Menu Selecting on the store and in the pause menu. For some reason the mouse was glitching on to the wrong option sometimes so I've fixed and it should be a lot more responsive now. I

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  8. CosmochoriaDeveloper post

    Quick Update 0.148

    I wanted to get this update posted and out of the way as it fixes a couple issues with the UI / Menu Selecting on the store and in the pause menu. For some reason the mouse was glitching on to the wrong option sometimes so I've fixed and it should be a lot more responsive now. I

    Read article
  9. FaeVerse AlchemyDeveloper post

    Version 1.0.15.01.30

    Moved the savestate to it C:/Users/{USERNAME}/AppData/Roaming/Subsoap/FaeVerse Alchemy - You will need to run the game once to auto create the folders. - If you want to keep your old savestate simply go to C:/Program Files/Steam/steamapps/common/FaeVerseAlchemy and move .monkeyst

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  10. FaeVerse AlchemyDeveloper post

    Version 1.0.15.01.30

    Moved the savestate to it C:/Users/{USERNAME}/AppData/Roaming/Subsoap/FaeVerse Alchemy - You will need to run the game once to auto create the folders. - If you want to keep your old savestate simply go to C:/Program Files/Steam/steamapps/common/FaeVerseAlchemy and move .monkeyst

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  11. WindwardDeveloper post

    January Wrap-up

    Ahoy there, landlubber Captain! Another month of sailing the high seas comes to a close, heralding more improvements, bug fixes and new additions for you to explore. Improved Steam integration brings forth Trading Cards -- a frequently asked-for feature, as well as cloud-based sa

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