We are still working with Crytek to try and identify the root cause of the "Synchronizing world state" hang, but in the meantime in each update we keep adjusting network variables and altering the way we send data to the clients in the hope that we can find a workaround until Crytek knows for sure what the problem is. We sincerely apologize for the issues it is causing to all of you and we are doing our best to try and get it fixed because it's holding up a lot of other game related features we need to add.
Game
- [ Updated ] EAC to latest version - should fix the dll crash and black game capture screen
- [ Updated ] Adjusted several network related configuration variables
- [ Updated ] Altered way backpack contents are sent to clients
World
- [ Updated ] Fixed offset fridge in one of the houses
Materials/Models
- [ Updated ] Textures for several clothes so they look slightly better.
- [ Fixed ] Missing texture on window of one of the houses