Get in touch through Twitter & Facebook :)
I believe that finding us online on social networks might be a pain, so here are some links: Twitter: Facebook: Cheers :)
Read article
Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.
I believe that finding us online on social networks might be a pain, so here are some links: Twitter: Facebook: Cheers :)
Read article
Hello guys, I come to show you one of the last additions that I just did. This is a system for distributing the feature points, each time you gain a level . - You can see from the picture, you'll be able to increase, the 4 primary statistics of your spaceship. (The display of ava
Read article
Hello guys, I come to show you one of the last additions that I just did. This is a system for distributing the feature points, each time you gain a level . - You can see from the picture, you'll be able to increase, the 4 primary statistics of your spaceship. (The display of ava
Read article
Changelogs Added keyboard rebinding functionality Added a hotkey for calling wave early ('e' by default) Added scroll bar to the trap mastery menu Added a new consumable trap: Fear Totem (unlocked in the map 'Chasm') Fixed a couple of major exploits (reported by Steven) Fixed bug
Read article
Changelogs Added keyboard rebinding functionality Added a hotkey for calling wave early ('e' by default) Added scroll bar to the trap mastery menu Added a new consumable trap: Fear Totem (unlocked in the map 'Chasm') Fixed a couple of major exploits (reported by Steven) Fixed bug
Read article
- Game Settings has been Enabled. -> SFX Volume Slider Added. -> BGM Volume Slider Added. - You can now Hold the Right Mouse button to Add/Drop Items from a Chest faster. - Fixed issue with being able to build Objects on top of Player. - You can now walk with the Up,Down,Le
Read article
- Game Settings has been Enabled. -> SFX Volume Slider Added. -> BGM Volume Slider Added. - You can now Hold the Right Mouse button to Add/Drop Items from a Chest faster. - Fixed issue with being able to build Objects on top of Player. - You can now walk with the Up,Down,Le
Read article
-Achievement bug fix -Input screen clarification Ooops found a bug all on my own. You guys may have gotten one of the achievements incorrectly. Mostly because it was programmed incorrectly. Sort of a dead dove situation. Fixed that. Also made a minor tweak to the controller input
Read article
-Achievement bug fix -Input screen clarification Ooops found a bug all on my own. You guys may have gotten one of the achievements incorrectly. Mostly because it was programmed incorrectly. Sort of a dead dove situation. Fixed that. Also made a minor tweak to the controller input
Read article
In case you missed it, we launched a large update for the Fateful on Friday, November 13, 2015. It was a quiet release, in recognition of the tragic events in Paris. We at Golden Gear Games hope for strength and support to all those affected. We appreciate all of you Fateful that
Read article
In case you missed it, we launched a large update for the Fateful on Friday, November 13, 2015. It was a quiet release, in recognition of the tragic events in Paris. We at Golden Gear Games hope for strength and support to all those affected. We appreciate all of you Fateful that
Read article
Las Vegas, NV - November 15th, 2015 - An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include: General Added a fade-in when first loading into a map Added Alienware
Read article
Las Vegas, NV - November 15th, 2015 - An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include: General Added a fade-in when first loading into a map Added Alienware
Read article
Added the npc_auto_spawner entity which allows the mapper to spawn a certain npc and respawn that npc X sec after its death. Added the Bandit npcs. Improved the npc damage system, all weapon damages per npc is loaded through their scripts. Improved the military npcs, they no long
Read article
Added the npc_auto_spawner entity which allows the mapper to spawn a certain npc and respawn that npc X sec after its death. Added the Bandit npcs. Improved the npc damage system, all weapon damages per npc is loaded through their scripts. Improved the military npcs, they no long
Read article
Well guys, today we are releasing the 0.59 Update. Focusing on fixing bugs and improving the current AI. 0.59 Villagers were not working during night periods. Trees glitching out of several buildings. The build order of the barn was corrected. The closest villager available will
Read article
Well guys, today we are releasing the 0.59 Update. Focusing on fixing bugs and improving the current AI. 0.59 Villagers were not working during night periods. Trees glitching out of several buildings. The build order of the barn was corrected. The closest villager available will
Read article
We improved the menu screens. Game modes are now easier to understand, and everything looks nicer. The bot AI has also been tweaked. Bots are a bit stronger now, especially at lower ranks.
Read article
We improved the menu screens. Game modes are now easier to understand, and everything looks nicer. The bot AI has also been tweaked. Bots are a bit stronger now, especially at lower ranks.
Read article
