News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. The Light EmpireDeveloper post

    Additions before release

    Hello guys, I come to show you one of the last additions that I just did. This is a system for distributing the feature points, each time you gain a level . - You can see from the picture, you'll be able to increase, the 4 primary statistics of your spaceship. (The display of ava

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  2. The Light EmpireDeveloper post

    Additions before release

    Hello guys, I come to show you one of the last additions that I just did. This is a system for distributing the feature points, each time you gain a level . - You can see from the picture, you'll be able to increase, the 4 primary statistics of your spaceship. (The display of ava

    Read article
  3. Dungeon WarfareDeveloper post

    Hotfix #2

    Changelogs Added keyboard rebinding functionality Added a hotkey for calling wave early ('e' by default) Added scroll bar to the trap mastery menu Added a new consumable trap: Fear Totem (unlocked in the map 'Chasm') Fixed a couple of major exploits (reported by Steven) Fixed bug

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  4. Dungeon WarfareDeveloper post

    Hotfix #2

    Changelogs Added keyboard rebinding functionality Added a hotkey for calling wave early ('e' by default) Added scroll bar to the trap mastery menu Added a new consumable trap: Fear Totem (unlocked in the map 'Chasm') Fixed a couple of major exploits (reported by Steven) Fixed bug

    Read article
  5. Rogue HarvestDeveloper post

    Development Log - Version 0.69

    - Game Settings has been Enabled. -> SFX Volume Slider Added. -> BGM Volume Slider Added. - You can now Hold the Right Mouse button to Add/Drop Items from a Chest faster. - Fixed issue with being able to build Objects on top of Player. - You can now walk with the Up,Down,Le

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  6. Rogue HarvestDeveloper post

    Development Log - Version 0.69

    - Game Settings has been Enabled. -> SFX Volume Slider Added. -> BGM Volume Slider Added. - You can now Hold the Right Mouse button to Add/Drop Items from a Chest faster. - Fixed issue with being able to build Objects on top of Player. - You can now walk with the Up,Down,Le

    Read article
  7. ChronoclysmDeveloper post

    Why do we even have achievements?!

    -Achievement bug fix -Input screen clarification Ooops found a bug all on my own. You guys may have gotten one of the achievements incorrectly. Mostly because it was programmed incorrectly. Sort of a dead dove situation. Fixed that. Also made a minor tweak to the controller input

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  8. ChronoclysmDeveloper post

    Why do we even have achievements?!

    -Achievement bug fix -Input screen clarification Ooops found a bug all on my own. You guys may have gotten one of the achievements incorrectly. Mostly because it was programmed incorrectly. Sort of a dead dove situation. Fixed that. Also made a minor tweak to the controller input

    Read article
  9. Fate TectonicsDeveloper post

    Fateful Friday: 1.8.19

    In case you missed it, we launched a large update for the Fateful on Friday, November 13, 2015. It was a quiet release, in recognition of the tragic events in Paris. We at Golden Gear Games hope for strength and support to all those affected. We appreciate all of you Fateful that

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  10. Fate TectonicsDeveloper post

    Fateful Friday: 1.8.19

    In case you missed it, we launched a large update for the Fateful on Friday, November 13, 2015. It was a quiet release, in recognition of the tragic events in Paris. We at Golden Gear Games hope for strength and support to all those affected. We appreciate all of you Fateful that

    Read article
  11. BrainBread 2Developer post

    16 November, 2015 Patch

    Added the npc_auto_spawner entity which allows the mapper to spawn a certain npc and respawn that npc X sec after its death. Added the Bandit npcs. Improved the npc damage system, all weapon damages per npc is loaded through their scripts. Improved the military npcs, they no long

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  12. BrainBread 2Developer post

    16 November, 2015 Patch

    Added the npc_auto_spawner entity which allows the mapper to spawn a certain npc and respawn that npc X sec after its death. Added the Bandit npcs. Improved the npc damage system, all weapon damages per npc is loaded through their scripts. Improved the military npcs, they no long

    Read article
  13. LighthockeyDeveloper post

    Lighthockey update

    We improved the menu screens. Game modes are now easier to understand, and everything looks nicer. The bot AI has also been tweaked. Bots are a bit stronger now, especially at lower ranks.

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  14. LighthockeyDeveloper post

    Lighthockey update

    We improved the menu screens. Game modes are now easier to understand, and everything looks nicer. The bot AI has also been tweaked. Bots are a bit stronger now, especially at lower ranks.

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