News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. C-WarsDeveloper post

    Build Update #NOV5 (PC and Mac) #54

    Added 1- Left stick can be used in multiple screens: Title screen Hero Seclection Map screen Tactical Formation Tacmap during combat 2- Auto focus change in Combat Squad menu. You only need to use arrow keys on keyboard (D-Pad or Left Stick on controller) to navigate through the

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  2. C-WarsDeveloper post

    Build Update #NOV5 (PC and Mac) #54

    Added 1- Left stick can be used in multiple screens: Title screen Hero Seclection Map screen Tactical Formation Tacmap during combat 2- Auto focus change in Combat Squad menu. You only need to use arrow keys on keyboard (D-Pad or Left Stick on controller) to navigate through the

    Read article
  3. SubterrainDeveloper post

    Update 0.8.8.4

    THIS BUILD HAS A MAJOR CHANGE ON HOW OXYGEN SYSTEM WORKS. DO NOT CONTINUE UNLESS YOU ARE AT THE CENTRAL CONTROL. ESPECIALLY IF YOU ARE PLAYING AT THE NIGHTMARE MODE Move back to Central control and then update to this build! New thermal and oxygen system! Refined UI ! Better tool

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  4. SubterrainDeveloper post

    Update 0.8.8.4

    THIS BUILD HAS A MAJOR CHANGE ON HOW OXYGEN SYSTEM WORKS. DO NOT CONTINUE UNLESS YOU ARE AT THE CENTRAL CONTROL. ESPECIALLY IF YOU ARE PLAYING AT THE NIGHTMARE MODE Move back to Central control and then update to this build! New thermal and oxygen system! Refined UI ! Better tool

    Read article
  5. Majestic NightsDeveloper post

    Lets try that again!

    So the mystical Valve engineers have fixed the problem, I hope if anyone has an issue let me know. I hope you all like Chapter 2, I think it’s a really awesome Chapter. I was really sad when I couldn't release it on the day we finally finished it, our team put in some serious hou

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  6. Majestic NightsDeveloper post

    Lets try that again!

    So the mystical Valve engineers have fixed the problem, I hope if anyone has an issue let me know. I hope you all like Chapter 2, I think it’s a really awesome Chapter. I was really sad when I couldn't release it on the day we finally finished it, our team put in some serious hou

    Read article
  7. TurmoilDeveloper post

    Early Access Update #14 - Spit Shine

    Hi all, This update revolves all around more UI polish: trying to put a perfect spit shine on everything. Most of the UI windows have been updated to the new style and are readable and visible. Thanks for sticking with us through this period of graphical polish. After today we ar

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  8. TurmoilDeveloper post

    Early Access Update #14 - Spit Shine

    Hi all, This update revolves all around more UI polish: trying to put a perfect spit shine on everything. Most of the UI windows have been updated to the new style and are readable and visible. Thanks for sticking with us through this period of graphical polish. After today we ar

    Read article
  9. Runestone KeeperDeveloper post

    Version 1.2.24 - Weekly Update

    Version 1.2.24 reflected a few changes based on the feedback we gathered from the commmunity. God of Rock Effect of faith: Initial life +10, max life +1 upon picking up a heart of life. Sacrifice at the hall: initial stamina -2 God of Devastation Effect of faith: +50% experience,

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  10. Runestone KeeperDeveloper post

    Version 1.2.24 - Weekly Update

    Version 1.2.24 reflected a few changes based on the feedback we gathered from the commmunity. God of Rock Effect of faith: Initial life +10, max life +1 upon picking up a heart of life. Sacrifice at the hall: initial stamina -2 God of Devastation Effect of faith: +50% experience,

    Read article