News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. CrossCodeDeveloper post

    DevLog: Next Milestone and new Portraits

    Hello everyone! Our last updated from April 1st included a couple of changes we decided to undo after all. :P All joking aside though, there is a little bit of truth to the whole story: We do plan to improve the portraits ! Also: today we announce the release date for Milestone 0

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  2. CrossCodeDeveloper post

    DevLog: Next Milestone and new Portraits

    Hello everyone! Our last updated from April 1st included a couple of changes we decided to undo after all. :P All joking aside though, there is a little bit of truth to the whole story: We do plan to improve the portraits ! Also: today we announce the release date for Milestone 0

    Read article
  3. StarboundDeveloper post

    Final Approach to 1.0

    ( Cross-posted from our dev blog ) Hey all! So Starbound's next update is the big 1.0 and it's getting close, so I wanted to update everyone on where things are and what to expect. Leaving Early Access doesn't mean the end of updates for Starbound by any means, instead it will ma

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  4. StarboundDeveloper post

    Final Approach to 1.0

    ( Cross-posted from our dev blog ) Hey all! So Starbound's next update is the big 1.0 and it's getting close, so I wanted to update everyone on where things are and what to expect. Leaving Early Access doesn't mean the end of updates for Starbound by any means, instead it will ma

    Read article
  5. Throbax TDDeveloper post

    Throbax TD update in calendar week 13

    Bug fixes Pixel-collision testing is broken for rotated or scaled sprites. Buildings that are too big get clipped when they are not shown being off the screen (camera) whereas they really aren't, because they should protrude into the image even when based on an off-screen tile. C

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  6. Throbax TDDeveloper post

    Throbax TD update in calendar week 13

    Bug fixes Pixel-collision testing is broken for rotated or scaled sprites. Buildings that are too big get clipped when they are not shown being off the screen (camera) whereas they really aren't, because they should protrude into the image even when based on an off-screen tile. C

    Read article
  7. BrainBread 2Developer post

    Major Update - Early Access is close!

    Version: 1.0.0.3 Shared Base Major networking improvements, memory leak fixes, crash fixes, lag compensation and stability improvements! Improved workshop support, we read the workshop folder directly. This will solve issues related to unsubscribing to an item. Decals will be rem

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  8. BrainBread 2Developer post

    Major Update - Early Access is close!

    Version: 1.0.0.3 Shared Base Major networking improvements, memory leak fixes, crash fixes, lag compensation and stability improvements! Improved workshop support, we read the workshop folder directly. This will solve issues related to unsubscribing to an item. Decals will be rem

    Read article