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GRIP Early Access Release v.1.0.9 is now live!
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The biggest change is a better friction model for the vehicles which allows for some natural drift. This brings us one step closer to the type of driving we want people to experience with our game! Also included in this patch is the new Elimination mode (like Knockout), as well as a ghost car of your best lap in time trial (appears after the first lap) and various tweaks to tracks.
Here is the full changelist for patch 1.0.9:
Gameplay:
- Drifting! The cars now have an improved friction model that allows for natural drift.
- Elimination Mode! There is a timer that counts down and every time it reaches zero, the racer in last explodes. Very intense mode!
- Ghost car now visible in Time Trial after your first lap (will mimic your best lap, every lap)
- Airborne thrust: Vehicles can now accelerate in mid air due to the rear jet thrust. Be careful!
- AI now try to avoid mines placed on the track
- Better missile navigation (WIP)
- Improved rumble pad functionality for gamepad
- Fixed mines not planting properly
- Fixed vehicle getting stuck sideways on race barrier (now gets pushed off)
- Assassin missile can no longer be spammed by AI
Levels:
- Added new race boundaries to Industrial, Alhatra and Transport. This prevents the cars from flying out of the level
- Transport: Improved flow, eliminated or alleviated frustration with some problematic objects (many obstacles still need fixing)
- Industrial: Improved flow and tweaked problematic areas
- Alhatra Wastes: Reworked various areas, smoothed terrain and improved overall flow
Visual:
- Cinematic camera has improved, with better views and implementation
- 4:3 Screen resolution now supported
- 21:9 Screen resolution now supported (may still have issues with the HUD)
- HUD: Added direction indicator on HUD in the center (activates when car is not facing correct direction of the track)
If you want to give feedback, or need to report any issues, please visit our forum (be sure to check the bugs and crashes lists before posting):
forum.cagedelement.com
To all of our players, thank you for supporting us, and we hope you'll like what we've got coming in our next updates!
Copyright © 2016 Caged Element, All rights reserved.