
Latest NSAU Gameplay Video up!
As described by the headlines ... but ... can someone post a video of a win against an AI player? At least normal AI and above?
Read articleDeveloper announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

As described by the headlines ... but ... can someone post a video of a win against an AI player? At least normal AI and above?
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- GRIP Early Access Release v.1.0.9 is now live! - The biggest change is a better friction model for the vehicles which allows for some natural drift. This brings us one step closer to the type of driving we want people to experience with our game! Also included in this patch is
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- GRIP Early Access Release v.1.0.9 is now live! - The biggest change is a better friction model for the vehicles which allows for some natural drift. This brings us one step closer to the type of driving we want people to experience with our game! Also included in this patch is
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( Cross-posted from our dev blog ) Hey all! So Starbound's next update is the big 1.0 and it's getting close, so I wanted to update everyone on where things are and what to expect. Leaving Early Access doesn't mean the end of updates for Starbound by any means, instead it will ma
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( Cross-posted from our dev blog ) Hey all! So Starbound's next update is the big 1.0 and it's getting close, so I wanted to update everyone on where things are and what to expect. Leaving Early Access doesn't mean the end of updates for Starbound by any means, instead it will ma
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Epistory - Typing Chronicles is a game that mixes typing (think Typing of the Dead, or Mavis Beacon) with action-adventurey roleplaying. Also, you play as a character riding on the back of a fox for some reason. It turns out this is enough to pique my interest. You're fighting in
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Bug fixes Pixel-collision testing is broken for rotated or scaled sprites. Buildings that are too big get clipped when they are not shown being off the screen (camera) whereas they really aren't, because they should protrude into the image even when based on an off-screen tile. C
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Bug fixes Pixel-collision testing is broken for rotated or scaled sprites. Buildings that are too big get clipped when they are not shown being off the screen (camera) whereas they really aren't, because they should protrude into the image even when based on an off-screen tile. C
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Version: 1.0.0.3 Shared Base Major networking improvements, memory leak fixes, crash fixes, lag compensation and stability improvements! Improved workshop support, we read the workshop folder directly. This will solve issues related to unsubscribing to an item. Decals will be rem
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Version: 1.0.0.3 Shared Base Major networking improvements, memory leak fixes, crash fixes, lag compensation and stability improvements! Improved workshop support, we read the workshop folder directly. This will solve issues related to unsubscribing to an item. Decals will be rem
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Steam Version 1.5104 *Lowered the view of all the two handed Weapons while running *Removed some shadows from props that will help with fps *Added WIP Sandbox mode back, I'm currently still working on the new Building System with Inventory & Hotbar and Auto Save feature, I sh
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Steam Version 1.5104 *Lowered the view of all the two handed Weapons while running *Removed some shadows from props that will help with fps *Added WIP Sandbox mode back, I'm currently still working on the new Building System with Inventory & Hotbar and Auto Save feature, I sh
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Happy Opening Day! We have just released the second update for OOTP 17, version number 17.5.43. It improves several features, includes the latest MLB rosters (need to start a new game for changes to apply) and fixes several bugs and issues, for example some crashing issues while
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Happy Opening Day! We have just released the second update for OOTP 17, version number 17.5.43. It improves several features, includes the latest MLB rosters (need to start a new game for changes to apply) and fixes several bugs and issues, for example some crashing issues while
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A hotfix for HOTW has been rolled out for clients and servers to address several map issues
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A hotfix for HOTW has been rolled out for clients and servers to address several map issues
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We are pleased to announce that ROOT now includes Trading Cards, Emoticons and Backgrounds. Another way to flaunt your awesomeness!
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We are pleased to announce that ROOT now includes Trading Cards, Emoticons and Backgrounds. Another way to flaunt your awesomeness!
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I apologize for the inconvenience. Any user data is no longer deleted by automatic update. other changes: Fixed a bug that can not be collectively paint the EMIT in parts. Path of the screen shot is changed to "UserData \ _screenshots".
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I apologize for the inconvenience. Any user data is no longer deleted by automatic update. other changes: Fixed a bug that can not be collectively paint the EMIT in parts. Path of the screen shot is changed to "UserData \ _screenshots".
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