News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. EldevinDeveloper post

    Game Update v1.22 - Coming Thursday 20th!

    Hey folks, we're planning to update the game on Thursday this week at approximately 4pm GMT (11am EST). During this downtime 'The Howling' event will end, so log before then for your last chance to grab a spooky mount! When the servers return, update v1.22 will be live featuring

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  2. EldevinDeveloper post

    Game Update v1.22 - Coming Thursday 20th!

    Hey folks, we're planning to update the game on Thursday this week at approximately 4pm GMT (11am EST). During this downtime 'The Howling' event will end, so log before then for your last chance to grab a spooky mount! When the servers return, update v1.22 will be live featuring

    Read article
  3. Just Cause™ 3Developer post

    First Gameplay Impressions

    Bonjour, Game Informer brings yet another insightful feature. This time, they are sharing their gameplay impressions! So head here to read more! Useless summary/spoilers: they really liked it. As always, ask away or just chat in the comments below. I shall be watching... MUHEHE *

    Read article
  4. Just Cause™ 3Developer post

    First Gameplay Impressions

    Bonjour, Game Informer brings yet another insightful feature. This time, they are sharing their gameplay impressions! So head here to read more! Useless summary/spoilers: they really liked it. As always, ask away or just chat in the comments below. I shall be watching... MUHEHE *

    Read article
  5. Kinetic VoidDeveloper post

    D15.3 Patch

    D15.3 Fixed Fixed a radar issue where when a faction would become hostile their already spawned ships radar icons would not change over to red. Fixed an issue with the target lead indicator, when switching out of manual fire mode the target lead would stay visible. Fixed an issue

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  6. Kinetic VoidDeveloper post

    D15.3 Patch

    D15.3 Fixed Fixed a radar issue where when a faction would become hostile their already spawned ships radar icons would not change over to red. Fixed an issue with the target lead indicator, when switching out of manual fire mode the target lead would stay visible. Fixed an issue

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  7. Imagine MeDeveloper post

    Bug Fixes and More Bugs to Fix **UPDATED**

    ** UPDATED ** The bug fixes build was pushed live :D The teleports work, auto-advance works, and tiles in Challenge Levels all match now (Chris is color blind ^_^). If you run into any issue - please let us know. You have all done such a wonderful job. I can't gush about you all

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  8. Imagine MeDeveloper post

    Bug Fixes and More Bugs to Fix **UPDATED**

    ** UPDATED ** The bug fixes build was pushed live :D The teleports work, auto-advance works, and tiles in Challenge Levels all match now (Chris is color blind ^_^). If you run into any issue - please let us know. You have all done such a wonderful job. I can't gush about you all

    Read article