News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. ReThinkDeveloper post

    Rework

    Hello, a while ago i said that i wanted to rework this game at some point in the future. I will start working on this shortly after the Release of the new game (link at the bottom of this post) The goal of the rework is: - to remove and replace all jumping-Puzzles in the game - i

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  2. Startup CompanyDeveloper post

    Devlog #27

    Hi there! We’ve worked very hard on getting a new update ready for everyone.This update will include pretty much everything mentioned in Devlog #26 and is now available for everyone. We’ve made a couple of adjustments here and there and added a bunch of tool-tips, warnings and fi

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  3. DarkwoodAnnouncement

    Daily Deal - Darkwood, 50% Off

    Today's Deal: Save 50% on Darkwood !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time

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  4. Children of the GalaxyDeveloper post

    The September Update 0.21

    Hello everyone! New version was just released. This update is not compatible with previous versions. The main goal of this release was to update to .NET Standard, minor changes to UI and some new technologies. What's new Update to .NET Standard 2.0 Update of Empty Keys UI library

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  5. SOS SurvivalDeveloper post

    Bye Early Access

    Hi all, It will have more update until December 20, 2018, the next update will be for the final version 1.0.0, After 2 years working alone on the project, it's a pity that people can ignore some projects on steam but finally, I'm still working to improve my game. I'm proud of my

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  6. CubismDeveloper post

    Cubism Demo Update 0.2

    Hi all! It's been a while since the last update, but I've been hard at work on completing the full game. A lot of work is going into rebuilding some of Cubism's underlying systems to insure it's maintainability in the future, and to make it easier to support future platforms. Bey

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  7. The Spy Who Shrunk MeDeveloper post

    Progress Update & "The Spy Who Shilled Me"

    Hi guys! Glad you love what we've shown so far of The Spy Who Shrunk Me! Here's a quick status update. Release Date Our release date is somewhere in December 2018 , we're locking it down and thinking somewhere between 12th and 18th. It all depends on how much content we can cram

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  8. TorqueLDeveloper post

    TorqueL Autumn Sale (Donate a half of revenue to Hokkaido)

    For Steam Halloween sale, we will use the proceeds of October for the donation amount. * For accurate detailed explanation, I will only write Japanese overview. ※正確な記述のため、日本語の説明のみ記載します。 制作サークルFullPowerSideAttack comは2018年10月1日より順次、トルクル(TorqueL)/トルクル(TorqueL)物理調整版の一斉セール販売を実施いたします。

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  9. In DeathDeveloper post

    Info about progression after Full Launch

    As you might be aware from previous announcements, In Death will be coming out of Early Access the 2nd October. We just wanted to inform you on what this will mean with regard to your progression: Achievement progression will not be affected, though you will obviously see a lot o

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  10. ParkasaurusDeveloper post

    Version 0.603 Release Notes:

    Version 0.603: -Pergola's can now have things built under them -Spinosaurus hat fixes -Language updates(French) -Fixed VSync not working -FPS fixes and movement adjustments -Missing translations -Fixed bug when in dinocam at end of day soft locking the game -Overview screen was m

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  11. Blood CardDeveloper post

    Weekly Patch 1

    Weekly patch come early! Add start bonus, after start combat with the boss of each level in the last game, the new game will have start bonus. Better english translations, modified the English description of cards, monsters, events, and buffs. Balance: Pyromancer buffs damage low

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  12. Vox MachinaeDeveloper post

    Patch Notes - 0.27.8 alpha

    Fix WMR headset placed too high and needing to be recalibrated every run. WMR players will need to hold the menu button in-game to calibrate the headset one time, and this calibration will now be remembered between runs. Remove function of holding the Scope button to take a scree

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