Hi there!
We’ve worked very hard on getting a new update ready for everyone.This update will include pretty much everything mentioned in Devlog #26 and is now available for everyone.
We’ve made a couple of adjustments here and there and added a bunch of tool-tips, warnings and fixed a couple of annoying bugs too!
Time slots are now implemented.
The Ad Space Calendar has been removed from the game and has been replaced by something that we call ‘’Time Slots’’.
By default you only have one slot (full day) allowing you to have one contract. You can choose to split that into multiple slot slots, allowing you to run multiple contracts on the same feature.

Ad Contracts
Ad Deals are now called Ad Contracts. When you go into a contract, you now decide how many impressions per day you want to guarantee. The customer (lead) sets the maximum, but if you can’t meet their expectation you’ll have to lower it. This results in you receiving a smaller payment from the customer.
Contracts can be cancelled but you will incur a penalty amounting to 20% of the payment. This is the reason why increasing your contract length increases your payment.

Updated Sales Executive dialog
Because of the new features as mentioned above we also had to make significant changes to the ‘Sales Executive’ dialog. It now features a graph that shows you how well the ad contract you’re running is performing. In addition to that you will be able to monitor all the leads.
The employee will be able to manage one contract, but will simultaneously look for better leads. The prices are based on the initial CPM’s that were offered by the customer, which can be improved and raised by negotiating.
In addition to that, all the contracts can be auto-renewed. This means that you no longer have to accept or deny offers deals. You will only be able to negotiate new contracts with your customers if your daily impressions (better known as online users) have increased significantly.

Money animation
The money animation as mentioned in the Devlog #26 is now available.

Gearing up towards Beta 18
Now that we've released these new features we're going to continue building on new features, as outlined in our roadmap.
First up we'll focus on bringing random events to the game. This will spice things up, especially during the mid-game and in the later stages of the game.
These random effects will cause you some additional headaches, or can be used to your advantage to get some quick market-share!
In addition to that we're of course always listening to the feedback of the community and make changes if appropriate to the existing features - such as the ones we're releasing today.
Wondering what our roadmap looks like? Make sure to click here!
Here's a little sneak preview of what the random events feature will look like:

Do you have suggestions or ideas for the game?
Check out our Conflux board.
Alright, that’s all for Devlog #27. Thanks for reading, make sure to let us know in the comments what you think about the update!
Best,
Jonas & Robert
