News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. AtmocityDeveloper post

    Version 0.37 goes live tomorrow!

    Hello, Work on version 0.37 has really picked up this week and it's now almost ready. It should be live tomorrow as planned! It's fairly balanced between new features, optimization and bug fixes. One of the more apparent fixes it that cereal and legume can now be produced by two

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  2. The Wind and Wilting BlossomDeveloper post

    Update 0.7.03

    Update 0.7.03 is now live! Added 2 new enemies for each of the Fujiwara, Taira, and Minamoto Clans Added a number of new Events that may result in combats with the new Clan enemies Added new Game Over event text for losing to the new Clan enemies Added a new Tier 1 ranged Ally, t

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  3. Rift WizardDeveloper post

    Early Access Roadmap

    Hello Community! Today I wanted to share some of my plans for the future of Rift Wizard. Heres the current roadmap for Rift Wizard's journey from early access to full launch: Patch 1 is about adding variety, especially to the early game. Rift Wizard is meant to be played many, ma

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  4. INFLUXISDeveloper post

    TESTING PHASE

    Hi all ! Just wanted to announce that this game is still very early in development and the reason I'm putting it out here so early is for you to give your opinion on what could be improved or added in future updates. The game is still extremely limited so consider your early play

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  5. BallisticNGDeveloper post

    BallisticNG 1.2.2 beta is now available!

    A beta for BallisticNG 1.2.2 is now available! What's the beta for? 1.2.2 is going to be making major changes to the game's balance to address a large disconnect between the singleplayer and multiplayer combat experience and better balance large combat encounters with lots of wea

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  6. Streets of Rage 4Developer post

    STREETS OF RAGE 4 - COMMUNITY SPOTLIGHT #2

    Greetings people, Streets of Rage 4 is already four months old. Can you believe that? The development team is still listening to the community’s feedback to improve the game as much as possible. A lot of community members and creators loved seeing their creations in our first com

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