News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. StarboundDeveloper post

    [DAILY BLOG] Update Round-Up! 27/08/14

    Yo, it's Wednesday! Here's a round-up of updates from the past week. 23rd to the 25th = three day weekend. 20 August - Stats and Scripts Recently, we’ve been discussing adding some more capabilities to the Status and Status Effect system in Starbound. There are a lot of interesti

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  2. StarboundDeveloper post

    [DAILY BLOG] Update Round-Up! 27/08/14

    Yo, it's Wednesday! Here's a round-up of updates from the past week. 23rd to the 25th = three day weekend. 20 August - Stats and Scripts Recently, we’ve been discussing adding some more capabilities to the Status and Status Effect system in Starbound. There are a lot of interesti

    Read article
  3. Left 4 DeadRock, Paper, Shotgun

    Valve Time Force: Super Time Force Now On PC

    Super Time Force launched on Monday, while we were off enjoying the holiday (I sat in a park in St. Albans in torrential rain with a bottle of wine, because reasons), so have a reminder that it’s out. The time-twisting shooty platformer’s port from Xbox is fancied-up, as one woul

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  4. Road Not TakenDeveloper post

    New update v662

    Hi folks! Road Not Taken now contains two difficulty modes, "normal" and "hard." The latter, hard mode, is basically what the default mode of the game used to be. The new "normal" mode has less crowded rooms on average, easier-to-reach and use checkpoints, smaller door locks on a

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  5. Road Not TakenDeveloper post

    New update v662

    Hi folks! Road Not Taken now contains two difficulty modes, "normal" and "hard." The latter, hard mode, is basically what the default mode of the game used to be. The new "normal" mode has less crowded rooms on average, easier-to-reach and use checkpoints, smaller door locks on a

    Read article
  6. Coldfire KeepDeveloper post

    The Deep Paths

    I just wanted to post a quick update to ensure that everyone knows about the upcoming game that I'm currently working on: "The Deep Paths". Once again, I am creating a first-person, grid-based RPG, following in the footsteps of "Coldfire Keep" and "Descend RPG" before that. This

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  7. Coldfire KeepDeveloper post

    The Deep Paths

    I just wanted to post a quick update to ensure that everyone knows about the upcoming game that I'm currently working on: "The Deep Paths". Once again, I am creating a first-person, grid-based RPG, following in the footsteps of "Coldfire Keep" and "Descend RPG" before that. This

    Read article
  8. MaiaDeveloper post

    Maia 0.44 has landed!

    Maia 0.44 is out! Here's a quick video of me giving the new build a go. New features: Catastrophic earthquakes! Poorly constructed bases are now vulnerable to chain reaction collapses. Digging out large areas will cause structural weaknesses to build in the rock above. Strong ear

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  9. MaiaDeveloper post

    Maia 0.44 has landed!

    Maia 0.44 is out! Here's a quick video of me giving the new build a go. New features: Catastrophic earthquakes! Poorly constructed bases are now vulnerable to chain reaction collapses. Digging out large areas will cause structural weaknesses to build in the rock above. Strong ear

    Read article