News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. TenebraeDeveloper post

    The results of 2021!

    Everyone around is summing up the results of the year and we are no exception. Let's start with the fact that it was this year that the project moved from prototype to production. And right now, almost half of the work is done, even though the project is extremely huge! At the en

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  2. Carnal InstinctDeveloper post

    v0.3.23 Hotfix

    Added torches as a craftable option with the Blacksmith for 10 gold Added a quest notify so once you complete Law and Order it'll be easier to get directed to Winter Winds Re-Added the Slaver to the docks to help introduce some newer players to the game and help with first quests

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  3. vrkshopDeveloper post

    v1.0.5 Marking Upgrade

    I've given the marking features some love in this small update. This includes changes to how the pencils and chalk work, and how they work in conjunction with straight edges like the framing squares and the speed square. First, there are no longer two methods of using the pencil.

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  4. RedaxiumDeveloper post

    Patch 0.99c

    -Fixed a crashbug introduced by a regression. note: As a result majority of loot-container sound effects are disabled. Will have a fix sometime tomorrow.

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  5. Gone ViralDeveloper post

    Gone Viral Trading Cards are Now Live!

    Hey, Gladiators! Cool news if not necessarily big news, we've just activated Steam Trading Cards! There are eight (8) total cards for players to collect. If you've already played a bunch of Gone Viral, you should have a handful sitting in your inventory ready to be traded as you

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  6. Catacomb KidsDeveloper post

    0.2.11 Patch Notes

    Happy (just-about) New Year! Here's hoping 2022 sees the world in a better place than 2021. Fingers crossed! But at the very least, to round out this year (aka. "2020: Part 2"), have a Catacomb Kids update. (Just on Windows for now: Mac + Linux following in a few days.) 0.2.11 It

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  7. Cascade CafeDeveloper post

    Update #15

    It's the monthly update - errr..a bit late! One of the tricky parts of being a part time dev is that you only get to work on the game part time. With work ramping up near the end of the year I've not had as much time to work on the game as I liked. On the plus side I was able to

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  8. Echo of AylluDeveloper post

    BETA NEWS #14

    Hello everyone! A new card is coming out today, and not just any card, a heavyweight Champion : SPARK. NEW RELEASE Half fighter plane, half tank, Spark embodies the power and agility of the eagle. If we weren't sure, the designers of this huge mechanical beast have added a little

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  9. RedaxiumDeveloper post

    Patch 0.99b

    -Change: If you try to operate drag & drop inventory management, it will tell you when you are overweight/full inventory. -Fix: Digging yielding keys with no name. -Fix: Allies not attacking. -Fix: Nullref bug when allies dieing. -Change: Allies will additionally attempt atta

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  10. Into the WavesDeveloper post

    Into the Waves is now released!

    Initially Into the Waves was made for a visual novel game jam in 10 days. We polished up the experience, translated it into English and brought it to Steam with a DLC for those who want to support us. Please consider buying it if you enjoyed the work. And we certainly do hope tha

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  11. DVR SimulatorDeveloper post

    DVR Simulator 0.42.0

    Hi there, A new small update was just deployed with fixes on the camera management system. The boundaries manager was also fixed, so no more ghosting/random teleportation, etc.. The next will focuses on the VR camera management system and the OpenXR integration. Best, Fly safe

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  12. Legend BowlDeveloper post

    Passing Frenzy

    It's been a busy holiday for us and we're excited to bring you one last update before the new year! This time we're focusing on improving the passing game and we can't wait to hear what you think! This all started with us seeing some things with the passing game that we weren't 1

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  13. GROUND BRANCHDeveloper post

    CTE update #4

    As we are trying to get a final 1032 out the door here is another quick update to try to knock out the bigger issues. The main fixes for this update are hopefully getting all the kit/loadout item edge cases cleaned up. Things like eyewear showing in first person, double character

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