News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. Incorp IncDeveloper post

    A couple of updates!

    Since we released Update 2.0 part 1 we have sent out small chunks of updates to improve the overall quality of the game. In total we have sent out almost 30 updates since last week, with small improvements in each one. Part 1 was roughly 130 mb and now we are up in 170 mb, which

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  2. FlagsplosionDeveloper post

    1.0.4 Patch Notes

    - Added explosions! (So no one can complain anymore that there's no explosions in Flagsplosion) - Added Random Flag & Type to Random Training levels - Added note that beating Training levels unlocks flags for Practice Mode - Leaderboards should now update with new score immed

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  3. FlagsplosionDeveloper post

    1.0.4 Patch Notes

    - Added explosions! (So no one can complain anymore that there's no explosions in Flagsplosion) - Added Random Flag & Type to Random Training levels - Added note that beating Training levels unlocks flags for Practice Mode - Leaderboards should now update with new score immed

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  4. HoverloopDeveloper post

    Update #4

    NEW CONTENT LIST Game Announcer Voice New Game Mode: AntiGrav + new map and weapon for it (NO AI) New drone Brutus and his laser wheel UI Outlines for assault flag/invasion drones/air hockey pucks FIXED LIST Move out of arena bug in TheCurve fixed New Game Engine Migration proble

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  5. HoverloopDeveloper post

    Update #4

    NEW CONTENT LIST Game Announcer Voice New Game Mode: AntiGrav + new map and weapon for it (NO AI) New drone Brutus and his laser wheel UI Outlines for assault flag/invasion drones/air hockey pucks FIXED LIST Move out of arena bug in TheCurve fixed New Game Engine Migration proble

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  6. The Last LeviathanDeveloper post

    July 14th Update - COLOUR!!

    Hello groovy gargantuan goblins! We have been busy basilisks this week and have been down at the develop conference in brighton, which if you’ve never been, is truly awesome! The main feature we’ve worked on this week is the new block colouring system, which seems like a simple t

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  7. The Last LeviathanDeveloper post

    July 14th Update - COLOUR!!

    Hello groovy gargantuan goblins! We have been busy basilisks this week and have been down at the develop conference in brighton, which if you’ve never been, is truly awesome! The main feature we’ve worked on this week is the new block colouring system, which seems like a simple t

    Read article