Hello groovy gargantuan goblins!
We have been busy basilisks this week and have been down at the develop conference in brighton, which if you’ve never been, is truly awesome!
The main feature we’ve worked on this week is the new block colouring system, which seems like a simple thing to do at first, then you get into it and it turns out it has lots of knock on effects on the various sub-systems like damage, rendering, coalescing etc! anyway, here’s a work in progress shot of where we’re at, and aptly coloured from our trip to Brighton
Other stuff wot got done:
• Sharing monsters on Steam, and all that entails!
• Alternative Ballast Tank - tries to regulate depth continuously
• Alt Air Rotor Block - Tries to regulate height above sea level
• Added 2 more Tails with more power in them so we have 3 of different powers
• Added 2 more fins with more power
• Add a 'save' & 'Clear' button to the controller block editing screen next to delete.
• Controller - needs to remember the timeline zoom setting when you go back into it each time
• Monster Block order - move 'body' subsection to front(left hand side) as these are what you want to start building with
• Level editor is now almost actually working in the build! albeit not finished...
Short update this week, have a great weekend all and see you in the deep
SPG
ːlastleviathanː