20230107版本更新
1、增加轩辕古镇拓展轩辕医院场景(医院支线剧情后续更新) 2、增加医院专属互动道具-肾上腺素(最大化增加体力、饥饿、生命值且能去除尸毒感染) 3、药品类互动道具全部转移至医院场景中(现在药品为医院专属道具了) 4、减小被游尸攻击后感染几率(之前为50%的感染几率 现在只有30%感染几率) 5、减小夜晚能见度 使月光照射不到的地方完全不可见(使手电筒能更好派上用场) 6、增加了《迷离诡夜》的联动牌(义庄右侧可欣赏)
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Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.
1、增加轩辕古镇拓展轩辕医院场景(医院支线剧情后续更新) 2、增加医院专属互动道具-肾上腺素(最大化增加体力、饥饿、生命值且能去除尸毒感染) 3、药品类互动道具全部转移至医院场景中(现在药品为医院专属道具了) 4、减小被游尸攻击后感染几率(之前为50%的感染几率 现在只有30%感染几率) 5、减小夜晚能见度 使月光照射不到的地方完全不可见(使手电筒能更好派上用场) 6、增加了《迷离诡夜》的联动牌(义庄右侧可欣赏)
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We have fixed minor visual glitches and a glitch regarding the explosive doll that made the game run on very unstable frames per second. On the other hand, a hand crafted process was made to optimice texture streaming and texture sizes. This should fix texture issues in low VRam
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New challenge was added to even out the Lesson to Challenge ratio. Now i can add them in sets to increase game content. Also fixed some issues and adjusted some values to make the game a bit more intuitive.
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Halo Infinite Forge mode users were already creating some wild maps on launch day, so it shouldn’t be surprising to see some Skyrim locales appear in-game too. If you’re unfamiliar, Forge is a long-time Halo mode that allows players to create their own custom maps and modes. In t
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Hey everyone! I just patched some needed edits to the game from some bugs with dialogue/text, to some unfair coding that makes chases difficult! - Added internal timers for the Clown so the Chases don't start before the Player is prepared for them - Added new text that wasn't cod
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Ahoy there, scouts! Perhaps you've played some JETT, and you're curious about its design inspirations and aspirations. Or perhaps you have yet to really dip in, and you're curious about what JETT's like to play once you're set loose in your jett on the mythic ocean planet of the
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It's officially 2023 and we've been doing some reflecting on this past year! Rocket Rumble has come a long way since last New Years and with tons happening on the horizon, we thought we'd look back at our journey in 2022! New Year, New Logo 2022 came with a brand new Logo for the
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Run speed and acceleration significantly increased Reduced visual size of hand and gun in VR (not so chunky) Fixed "Strategic Vision" crosshairs from rotating oddly when looking around in VR Tweaks to endgame scene visuals Fixed a bug that caused sounds to not stop when returning
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Howdy everyone! Early Access version 0.6.0 is out now! 3-ish months in the making, this update includes a lot of polish on existing stuff and adds some new stuff too. With some much improved art and a better designed overworld the game is feeling much more like an actual video ga
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Driving along the Baltic Sea with the mini-shuttle. Watch the new video from SimNext now!
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Bug Fix 1. Fixed Character Flying in the air when monster hits. 2. Fixed Resurrection Key (R) didn't work. 3. Fixed Cube color changed fast after Resurrection.
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Implemented D-Pad controls for controller Made it easier to speed through menus
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Fixed issue where MS core -really- didn't want to rotate due to an accidental joint limit in certain armour pieces. TL;DR Mothership should do a much better job of turning now. Added Mothership Torpedos. Long range, poor tracking, very fast. These are a counter to long-range Mini
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How time flies! The year 2022 is behind us and, as always, we would like to take a brief look back at everything that we went through over the last twelve months. When we glance at the combined development and progression of American Truck Simulator and Euro Truck Simulator 2, we
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Hey everyone! The Scroll Event is back once again! Complete up to 30 different goals to get rewards and badges for you to show off to your friends! Let us know what you think about this event! Can you earn all the badges? Get involved and share your feedback, suggestions, and bug
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As we mentioned last time, when you arrive in the hub you can meet various characters. One of them will provide you with various missions to tackle, each of them having unique sets of challenges to take on, with a boss to defeat at the end. Because there is no linear mission orde
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fixed room settings showing wrong island count for host when another player joins fixed players able to rejoin after kicked/skipped while disconnected improved match reward gain reliability
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