News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. Zombie Panic! SourceDeveloper post

    v3.2.7 Update Released

    We're releasing a very small patch today, focused mostly on code cleanup, few UI fixes, supershorty reload animation changes and other bugfixes as usual. Full details below: Changelog Angelscript Added " CBaseEntity@ CZP_Player.GetInfectedBy() " method which returns the entity th

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  2. TerrariaDeveloper post

    Terraria State of the Game - March 2023

    Greetings Terrarians! March already - Spring is nearly here! We will be glad for it and the chance to enjoy some warmer weather and the "greening up" of the outdoors. Fresh air is never a bad thing! It has been quite a challenging month for our entire team since the passing of ou

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  3. AbsinthiaDeveloper post

    3-30-23 Bugfixes

    Hello! A couple of quick bugfixes today: Fixed a softlock that could occur in Prehistoria by landing the ship on top of a potion Fixed a softlock that could occur by entering the Apollyon hideout while still riding the ship If you encounter any issues or have feedback, feel free

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  4. Rise and FallDeveloper post

    [MAIN BRANCH] The "It's Shippable" Update

    Hey everyone! Great news! Builds are finally stable (and polished) enough to ship to the main branch (AKA, the branch everyone gets by default). Take a jump in and play some couch co-op with your friends! More updates and improvements are on the way! I just checked and this is ac

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  5. X-Plane 12Developer post

    Public Beta - 12.05b1

    X-Plane 12.05b1 introduces the Airbus MCDU for the A330 and many bug fixes. XPD-13946 - Some stability augmentation system active in all aircraft. XPD-13815 - Crash taxiing across latitude line at LFPG with wind set up. XPD-13677 - DSF Fatal Error Crashes the Sim instead of Quitt

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  6. EasyMMDDeveloper post

    New MMD-Touch mode

    New MMD-Touch mode(Beta) Simple interaction with touch Support VR Joystick and mouse Optimization The playback progress bar is optimized, no longer stuck Optimization when entering VR

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