
News and updates
Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.
Latest news
789,821–789,840 of 1,191,650

7/27 ILEUM Part 2 Testing Branches
The second part of the ILEUM update got delayed as we hunted down bugs, and then was delayed more by some personal life stuff. I will keep editing this announcement as the testing branches come up, and will do a new post when we're very close to launch. 7/27 News : Very close to
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Update to Version: 2.0.0 & 50% Price Discount
We decided to remake this game once more after we released it, a new Version (2.0.0) is available since 25th June. It contains: 2-3 hours more gameplay (including a prolog) Total Gameplay is around 10-12 hours Deeper Story and Characters More dialogue (total of 50.000 words) Rema
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Update 12 - v0.6.2.1
Update 12 - v0.6.2.1 1. Optimize and fix tournament pairings with a large number of participants. 2. Fix tournament play button disabled for the first game for one of the players. 3. Fix Daily Quests rerolling 4. Fix opponent casting fast spells causes the game to freeze 5. Fix t
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ANCIENT ENEMY, Summer Sales, & The Next THE LIGHT KEEPS US SAFE Update Incoming!
Hello you. Just a quick update about two things, the first is that ANCIENT ENEMY, the card game that Jim has been working on with Grey Alien Games, is available for wishlist, and isn't too far off release (date TBC!) and if it's your sort of thing then we'd definitely appreciate
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ANCIENT ENEMY, Summer Sales, & The Next THE LIGHT KEEPS US SAFE Update Incoming!
Hello you. Just a quick update about two things, the first is that ANCIENT ENEMY, the card game that Jim has been working on with Grey Alien Games, is available for wishlist, and isn't too far off release (date TBC!) and if it's your sort of thing then we'd definitely appreciate
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ANCIENT ENEMY, Summer Sales, & The Next THE LIGHT KEEPS US SAFE Update Incoming!
Hello you. Just a quick update about two things, the first is that ANCIENT ENEMY, the card game that Jim has been working on with Grey Alien Games, is available for wishlist, and isn't too far off release (date TBC!) and if it's your sort of thing then we'd definitely appreciate
Read article
ANCIENT ENEMY, Summer Sales, & The Next THE LIGHT KEEPS US SAFE Update Incoming!
Hello you. Just a quick update about two things, the first is that ANCIENT ENEMY, the card game that Jim has been working on with Grey Alien Games, is available for wishlist, and isn't too far off release (date TBC!) and if it's your sort of thing then we'd definitely appreciate
Read article
Weekly Update 0.33 Fertilizer and full toliets
Lots of cleanup and quality of life things this update. Main new feature is the addition of fertilizer. Toilets and outhouses will now 'fill up' and can be 'emptied' to produce fertilizer! fertilizer will help in farming! Full patch notes are below. If you want keep seeing Rekind
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The Regression has begun
There are 50 new achievements starting today. Every time anyone earns a Steam achievement, the games gets shorter for everyone in the world. Think the story is too long and slow? This is your chance to regress it down to just a handful of minutes long.
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Update #29 patch #6
Hello! This small patch fixes a couple of issues and makes the "database corruption" MMO event less of a nuisance. - reduced MMO database corruption event chance to 0.5% per week (was 1% per week) - capped MMO database corruption event chance to a maximum of 2% (was uncapped, res
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Eldervale Hotfix Patch Notes (0.9.0.3)
Eldervale Hotfix Patch Notes (0.9.0.3) Fixed an issue with the Boss (final enemy) regenerating HP when playing on Easy or Hard Combat Difficulty ! I apologize to everyone who had trouble with it ! To make it up to you, I want to include the first 10-15 players who complete the ga
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Patch Notes [v2.004] — HOTFIX for candles and crosses
Hi there, We were notified of the following major bugs that prevent progress, and they should be fixed. Candles burn out in a few seconds. Crosses could prevent players from opening the door leading to "the cross room". . We apologize for the frustration this may have caused! A w
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2.6.1 HOTFIX
Hello! We just updated the game with a small patch. Fixed: - A bunch of Typos - Party Screen Improved: - Main Menu sounds Changed: - General Chat is minimized by default now
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Build 10: The Road to Release on August 10th
On August 10th, Build 10 will be going live on Steam. This will also mark the date of which Shards of Azuria will be leaving Early Access. Build 10 Build 10 itself has already been in the works for a while. The details I will be able to share on August 10th when the Build goes li
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Summer fever!
During the last three days of the summer sale you can get Sanator: Scarlet Scarf 20% off – for just $7.99. We've fixed some of the reported issues and made the game more polished overall. The base version now also includes the Chronicles of Reustadt prequel. P.S. We're sincerely
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Update to v1.50
Change log Game -Divided base camp into multiple smaller ones -Reduced size of buildings -Increased number of buildings which can be placed per camp per player -Added neutral hostile faction -Added units of neutral hostile faction which guard expansion camps -Killing neutral unit
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Against the Tide and Under the Cruel Star DLC update
1) Added division boundary lines. 2) Added “forced” BG names on the operational map. 3) Added lost control event.
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1.5.33
Fixed the Bornbad's poor handling by increasing its tire widths (by Mica & OutBlast) Fixed 3rd multiplayer setup of the Bornbad; it now correctly matches C class (by Outblast) Target dedicated GPUs (e.g. Nvidia/AMD GPUs on laptops) by default. Fixed bug that can cause the win
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Update A7 is live!
Add: -Addition of a seasons system (4 turn = 1 year, with associated bonus/penalties) -Addition of a battle experience system -2 new resources (Sheep and warm clothes) -Addition of a new special action "Nobility purge" -New random encounter possible on the map: "Dwarf itinerant m
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