News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. Zlime ArenaDeveloper post

    Patch 1.01 Update - Priority System

    - Added custom target priority With improved target priority system, Chemist Zlime can now focusing debuff the enemy's Stone Zlime efficiently. - Add rich presence (Show steam status while playing) - Rework accuracy/evasion formula - Ring of Wind : Cost increase from 25 to 90 - E

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  2. R.A.T.T.Z. MazeDeveloper post

    Devlog 3/6/2023

    Working on a total of 4 new mazes for the update on friday They'll be pretty huge, most likely a lot harder because of that Working on making a speed upgrade function properly to make it manageable Progress is Progress!

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  3. Wo Long: Fallen DynastyGamemag.ru

    Во что поиграть в марте 2023 на ПК, PS4, PS5, Xbox Series X|S, Xbox One и Nintendo Switch — главные новинки месяца

    Март вырисовывается весьма интересным на релизы — здесь и ремейк Resident Evil 4 , и долгожданная ПК-версия The Last of Us Part I , и приключенческий приквел Bayonetta . Хардкорный ролевой экшен Wo Long: Fallen Dynasty уже поступил в продажу и стал доступен подписчикам Xbox Game

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  4. Beloved RaptureDeveloper post

    Demo 2.0 Uploaded

    Hello everyone! Since launching the demo in October 2022, we've received a tremendous amount of support and critiques from all across the spectrum. I wanted to personally thank everyone who's played the game thus far - it truly means the world to us! Over the past months, Cameron

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  5. College Kings 2 - Episode 1Developer post

    CK2 Ep3 Release date delay

    Hey everyone, Unfortunately we’ve had multiple unexpected circumstances that delayed the development of CK2 Episode 3 during the last month. Ranging from team members needing to go to the emergency room, our rendering program making certain renders and animations unusable and our

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  6. UnscriptedDeveloper post

    Dev Diary #4 - The Art Style

    Hey everyone! The fourth episode of our developer diary series is finally here. In this episode we discuss our approach to art, how it's distinct from other visual novels, and what it means for the characters and the world they live in. You can watch it here: We hope you enjoy it

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  7. Incursion Red RiverDeveloper post

    Update 1.1.1.0 - Hotfix

    Hello everyone, we just released a new hotfix for PROJECT QUARANTINE. Now all AI settings work as intended. Bug fixes: Fixed weapon not always rendered correctly. Fixed reward text after mission when finished as default loadout selected. Fixed free look being super low mouse sens

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  8. Apex PointDeveloper post

    Update V0.028.3

    -Fixed not being able to hide the suspension -Fixed the dealer bug when selling a chassis without wheels -Increased starting money to 1.5 million yen -Added a few aftermarket body parts for the "S100P" (kei truck) -Added hydraulic handbrakes for the "S100P" -Save system fixes Not

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  9. ItsyRealmDeveloper post

    ItsyRealm v0.5.20

    Some follow-up bug fixes after the major combat pathing update changes. Fix bug where Orlando wouldn't resume assisting the player after he defeated a monster Tweak default chase distance to 8 tiles Fix bug preventing picking up dropped items when there are multiple maps (layers)

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  10. Supreme Ruler 2020 GoldDeveloper post

    Supreme Ruler 40th Anniversary Sale

    BattleGoat Studios is really excited to continue our Supreme Ruler 40th Anniversary year events - we're pleased to offer the largest-ever discount of Supreme Ruler Ultimate at 75% off! The very first Supreme Ruler game was a text game for the TRS-80 computer... To help celebrate

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  11. SanguiniteDeveloper post

    Music Overhaul!

    An incremental update is out! Among some other small change, gorgeous new music has been added (thanks Emmaline Music !) This includes a new dynamic music system during missions based on proximity and faction of nearby enemies. Also, the turn-based orbit screen system has been re

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  12. Project LazarusDeveloper post

    Experimental 5.3 Released!

    Alpha 5.3 Experimental Release Notes Added controller stick deadzone settings Added boss death effects Added cursor color settings Changed Orbital Striker mechanics Changed Challenger Mode now has 30 minute time limit Improved UI panel scrolling with controllers Fixed "warning" v

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