Some follow-up bug fixes after the major combat pathing update changes.
- Fix bug where Orlando wouldn't resume assisting the player after he defeated a monster
- Tweak default chase distance to 8 tiles
- Fix bug preventing picking up dropped items when there are multiple maps (layers) in an instance
- Fix bug that allowed actions to be performed over spooky long distances when opening a door during pathing
- Ignore elevation when calculating distance during combat
- Fix noting items. Before, items wouldn't note properly, which made the bank not stack note-able items