News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. DefectDeveloper post

    Build Patch Notes 0.12.22576

    - Added Rail Road Returns level. - Turned on missile blocking for SSN Directional Shield. - Added shipyard and fighting control customisation (Options > Controls). This is a first pass, so please give it a go and give us your feedback. - Added mouse wheel sensitivity slider (O

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  2. DefectDeveloper post

    Build Patch Notes 0.12.22576

    - Added Rail Road Returns level. - Turned on missile blocking for SSN Directional Shield. - Added shipyard and fighting control customisation (Options > Controls). This is a first pass, so please give it a go and give us your feedback. - Added mouse wheel sensitivity slider (O

    Read article
  3. Western PressDeveloper post

    Keyboarded! (1.2.2)

    Howdy gang! We've just updated the game with a number of improvements for keyboard users! (And a number of bug fixes for all users.) If you've had the itch to use the breadth of your alphabetical keys, games can now be played in either ' Word ' or ' Gibberish ' mode with a keyboa

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  4. Western PressDeveloper post

    Keyboarded! (1.2.2)

    Howdy gang! We've just updated the game with a number of improvements for keyboard users! (And a number of bug fixes for all users.) If you've had the itch to use the breadth of your alphabetical keys, games can now be played in either ' Word ' or ' Gibberish ' mode with a keyboa

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  5. Tilt BrushDeveloper post

    Tilt Brush v5

    Version 5.0 released! You may have noticed we jumped from 1.4 to 5.0. We felt unnecessarily constrained by 1.x releases, so we're ditching that pesky 1. This update includes the addition of a '5-Second Gif' mode to MultiCam, auto-conversion to .fbx on Export, and a bunch of borin

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  6. Tilt BrushDeveloper post

    Tilt Brush v5

    Version 5.0 released! You may have noticed we jumped from 1.4 to 5.0. We felt unnecessarily constrained by 1.x releases, so we're ditching that pesky 1. This update includes the addition of a '5-Second Gif' mode to MultiCam, auto-conversion to .fbx on Export, and a bunch of borin

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  7. Zavix TowerDeveloper post

    Update 1.17e Started Tutorials

    Hey Everyone, We got tutorials started, and where as that may not be super exciting for our long time users, this will help us teach new players to play the game. Along with that we got 1 new elite, and I gutted how saves work... So please keep an eye out for save issues so I can

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  8. Zavix TowerDeveloper post

    Update 1.17e Started Tutorials

    Hey Everyone, We got tutorials started, and where as that may not be super exciting for our long time users, this will help us teach new players to play the game. Along with that we got 1 new elite, and I gutted how saves work... So please keep an eye out for save issues so I can

    Read article
  9. SimutransDeveloper post

    Change to SDL2

    The default Steam Build for Windows has been changed to use SDL2 for display rendering, that should allow the Steam Overlay and Screenshots to work with Simutrans. For users that for any reason prefer to use either GDI or SDL for display rendering, the option to switch to these i

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  10. SimutransDeveloper post

    Change to SDL2

    The default Steam Build for Windows has been changed to use SDL2 for display rendering, that should allow the Steam Overlay and Screenshots to work with Simutrans. For users that for any reason prefer to use either GDI or SDL for display rendering, the option to switch to these i

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  11. CrossCodeDeveloper post

    Faj’ro Temple Boss Contest Results

    Yeah, we're kinda late! Sorry about that. We've drawn the winner of the contest already several weeks ago during a gamedev stream . And now we finally announce it! Here a list of all entries: MixelzPixels Urinstein goldsonic25 SquonK Juson xStef kalgor Gaming WervynAnixil Sonnen

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  12. CrossCodeDeveloper post

    Faj’ro Temple Boss Contest Results

    Yeah, we're kinda late! Sorry about that. We've drawn the winner of the contest already several weeks ago during a gamedev stream . And now we finally announce it! Here a list of all entries: MixelzPixels Urinstein goldsonic25 SquonK Juson xStef kalgor Gaming WervynAnixil Sonnen

    Read article
  13. Super Space PugDeveloper post

    Highscore Update

    The Highscore Script and Site has been updated. All Scores have been reset, and the highscore now gets discarded if your previous highscore was higher than your current score. There also have been changes made to leaving the Player Name empty. The Website now features a way to vi

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