News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. Operation: Polygon StormDeveloper post

    Major Update 0.9.5

    Major Update 0.9.5 Let us know what you are thinking about in Discord: Features: Reduced game weight. Replaced old icons of buffs and debuffs of units with new ones. Added new visual effects. Fixed the problem where the timer on event supply was not disappearing. Added a new supp

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  2. Eternal WarfareDeveloper post

    Update 1.13.0

    Hello everyone, Today's update brings some improvements based on community feedback. Changelog: General: New Russian translation, by Roman Dvorak (aka scremer/Broy). Moved units now appears in a slight darker color tone and stops doing the idle animation. The "Turn" text now disa

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  3. Rebel TransmuteDeveloper post

    Patch Notes for March 16th Hotfix

    - fix for a visual bug where Moon would stop ‘wall clinging’ when charging a Thruster dash or while static on a wall - fix for a puzzle room in the Abandoned Quarry so the puzzle has a wider solvable time window - fix for an incorrect hitbox on the Leaping Husk’s (Quarry enemy) a

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  4. Mage Tower: Call of ZadeusDeveloper post

    Patch Notes 2.1.2.1

    Patch Notes 2.1.2.1 (I'll be creating an update post with images in the next few days. Meanwhile, here are the full patch notes for this HUGE patch.) This patch adds Class Skills, Potions, Boss Artifacts, Events, New Enemy Types, a new Elite, and balances the game to add a lot mo

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  5. C.I.E.B The BackroomsDeveloper post

    Preview of patch 0.8 Sooner then you think

    Hello again from the depths of CIEB. Im here to announce that the update is 80% done. The lab is almost fully furnished and the backrooms are look better then ever. Lets look at what's changed. Gameplay Changes OLD GAMEPLAY NEW GAMEPLAY The new gameplay is going to change how the

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  6. Mythical MayhemDeveloper post

    Mythical Mayhem Version V1.0.1.0

    Bug fixes Minimalist achievement was sometimes being granted incorrectly Balance Forest Friends have been reduced slightly in power and they now only get 1 use New Features New "Building Your Deck" Tutorial 2 New Achievements Campaign Enhancements Main Quest Arch Indicator Some S

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  7. DirgeDeveloper post

    v1.3.2 Patch - GPU Detection

    Bug Fix People with OK GPUs were being detected as crappy GPUs. You still need an OK GPU to play Dirge. You can't play on your grandma's Windows XP laptop from 2001 and blame the game for "lacking optimization".

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  8. Pizza TowerDeveloper post

    Patch Notes v1.1.052 + Hotfix v1.1.053

    - The tutorial levels no longer save when exiting them manually as it caused a file softlock where you couldn't delete it. - Fixed a softlock in one of the Pig City houses as Gustavo. - Fixed an issue where the minigun wouldn't use the groundpound button. - Fixed an issue where g

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  9. RAT MEMORYDeveloper post

    RAT MEMORY February Development News

    Hi, today we have your monthly update about the development of RAT MEMORY! GENERAL Launched the new demo update! Changed game icon (not in the demo yet) FIXES Fixed key bindings not working (not in the demo yet) NEW CONTENT Working on the day level, as you may know, the story unf

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  10. PlebsDeveloper post

    Version 1.4.0 - Champions

    Gameplay: Added the Champion unit Champions are special units that provide boosts to your army or town. Each Champion can be created at a 'Champion Palace' building and can only be built once their requirements are met. Multiple 'Champion Palaces' can be built, but each can only

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  11. Store SimulatorDeveloper post

    MARKET SIMULATOR v0.2.5 UPDATE

    POLISH LANGUAGE ADDED FOR OUR POLISH PLAYERS We're expanding our language options. We've added a new language to our selection: Polish. Now you can play the game in Polish. COMPLETE HOME MAKEOVER We've redesigned the home where we stay for relaxation. Our home is now much more be

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  12. AirShooShooDeveloper post

    Achievement fix is out!

    Achievements (10th level and multikills) are fixed now. Checking the leaderboard if you have already done the level bound achievements should now properly work. (Really properly) Small fixes: - announcements are fixed - shard level beam is slower - the multiplayer FFA is now worl

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