News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. FIGHTING BOXDeveloper post

    Update 3

    - new score with record - new music - added random coins on the ring to get points - added medic item to recover energy bar - after level 4, the fight can run into a cage - improvements on physics - improvements on ambient designs - the game has become a bit lighter

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  2. FIGHTING BOXDeveloper post

    Update 3

    - new score with record - new music - added random coins on the ring to get points - added medic item to recover energy bar - after level 4, the fight can run into a cage - improvements on physics - improvements on ambient designs - the game has become a bit lighter

    Read article
  3. CreaDeveloper post

    Localizing Crea

    From the very beginning I planned for Crea to support multiple languages. My hopes were that the community would help localize Crea and I have not been let down. There are numerous attempts to translate it including Russian, French, Japanese and Chinese to name a few. However, as

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  4. CreaDeveloper post

    Localizing Crea

    From the very beginning I planned for Crea to support multiple languages. My hopes were that the community would help localize Crea and I have not been let down. There are numerous attempts to translate it including Russian, French, Japanese and Chinese to name a few. However, as

    Read article
  5. Unearthing ProcessDeveloper post

    Dev. Update 1.11.17

    Hello there, Alex here, from Vector7. We're glad to announce a new game update; Map updates: - Fixed falling trought map point on level 14 - Fixed no damage outside the map on various levels - Fixed elveator on level 1; you no longer can get stuck without an elevator on level 1.

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  6. Unearthing ProcessDeveloper post

    Dev. Update 1.11.17

    Hello there, Alex here, from Vector7. We're glad to announce a new game update; Map updates: - Fixed falling trought map point on level 14 - Fixed no damage outside the map on various levels - Fixed elveator on level 1; you no longer can get stuck without an elevator on level 1.

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  7. VilmonicDeveloper post

    Beta Update

    Just posted a new update to the beta that includes new anim morphology changes and balancing. Quick Update: I'm currently working on getting syringes to work and adding the option to choose different starting biomes.

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  8. VilmonicDeveloper post

    Beta Update

    Just posted a new update to the beta that includes new anim morphology changes and balancing. Quick Update: I'm currently working on getting syringes to work and adding the option to choose different starting biomes.

    Read article
  9. INFRADeveloper post

    INFRA patch notes for November 1st

    Hello everyone, It's now been a bit over a month since the release of INFRA: Part 3. We've released a couple of smaller patches (for which you can find the change notes here ), but now it's time for a larger update. This update adds additional detail to the city levels in the thi

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  10. INFRADeveloper post

    INFRA patch notes for November 1st

    Hello everyone, It's now been a bit over a month since the release of INFRA: Part 3. We've released a couple of smaller patches (for which you can find the change notes here ), but now it's time for a larger update. This update adds additional detail to the city levels in the thi

    Read article