Hello everyone,
It's now been a bit over a month since the release of INFRA: Part 3. We've released a couple of smaller patches (for which you can find the change notes here), but now it's time for a larger update.
This update adds additional detail to the city levels in the third act of the game, and fixes a large amount of bugs, which unfortunately requires breaking compatibility with some of the existing saved games.
We're also releasing the VMF source files for all the levels in the game (and even some previously unseen levels) to be used by modders. These files can be downloaded from here.
Regarding saved game compatibility, after downloading the update, the game might prompt you to restart the level, depending on if we've made changes to that level in this update. If you choose to restart the level, your general progress will be retained (such as the number of photos taken).
If you don't want to update yet, you can right-click INFRA on Steam, select "Properties", "Betas" and "3.0.9" from the drop-down menu. This will keep the game from updating until you feel like you're ready to do so. When you're ready to update, you can use the same drop-down menu to select "NONE - opt out of all beta programs", which will update the game to the latest version.
INFRA 3.1.0
- Changed glass bottles to be less fragile
- Changed glass bottles to be facing up when picked up
- Fixed the physics of certain small physical objects
- Fixed the store door credit card logos
reserve1
- Fixed a wrong response when throwing objects at the dam crack
tunnel4
- Fixed a certain document being hard to read
furnace
- Fixed color correction
sewer
- Added a missing camera target
- Changed the camera targets to use case sensitive responds
- Fixed a graffiti being projected on a wrong surface
- Fixed the hacker den valve turning the wrong way
- Removed the moveable crates
central
- Fixed emergency door release lever clipping through the train interior
- Fixed weird collisions
servicetunnel
- Changed the camera targets to use case sensitive responds
- Removed a certain moveable crate
powerstation2
- Added boxes in front of the ventilation buttons
- Added camera targets to broken windows
- Added camera targets to the foliage room
- Added particles and shake to the falling elevator
- Changed the hoist electrical box timer
- Changed the geocache location
- Fixed the falling lift being too loud
isle1
- Added humans
- Added traffic
- Added detail to the boatyard main hall
- Added a flowmap to the water
- Added a construction fence next to the power rail to prevent the player from trying to climb over it with a box
- Added a camera target to the damage under the metro bridge
- Changed the waterway markers to be more realistic
- Fixed a holes in the world geometry
- Fixed the level change area not matching isle2
- Fixed the player getting stuck behind bushes near the abandoned warehouse
isle2
- Added a flowmap to the water
- Changed the puddles in the generator room to be photographable even if the power is not on
- Changed the generator button and fuel valves to be more visible
- Fixed the street name signs not matching the map
- Fixed the clock in the trailer office having wrong time
- Fixed the generator room gate missing sounds
- Fixed the bolt cutting sound being really loud
- Fixed floating level geometry near the motel
- Fixed certain button sound being played twice
- Fixed the generator sound fading out when entering the trailer office
- Fixed certain keycard reader being usable through a wall
- Fixed a misaligned license plate
- Removed the geocache from the castle
isle3
- Added a flowmap to the water
- Fixed the safe model normals
business
- Added a city map to the start of the level
- Added a camera target
- Changed car binder text to be more clear
- Fixed issues with the apartment building garage door
- Fixed low resolution shadows in the garage
- Fixed an OOB issue
business2
- Added more detail and content to the minitrain tunnel
- Added a new camera target
- Added missing carriages and wheels
- Fixed the phone having signal
- Fixed flickering windows
- Fixed being able photograph the water in the tunnel twice
- Fixed the pump valve turning the wrong way
rails
- Fixed the USB being very finicky to pick up
- Fixed the inspector audio bug
- Fixed being able to get stuck in tent
- Fixed being able to get stuck in hacker container
tenements
- Added more recognizable objects to the bottle recycling
- Added two new camera targets
- Changed the purple keycard place to be more visible
- Fixed being unable to call the pay to use elevator if any of the doors are open
- Fixed the invisible bulletin board
- Fixed the slot machine buttons
- Fixed an out of bounds issue near the bookstore
- Fixed some balconies not having texture
- Fixed ticket machine coin return glitch
river
- Changed mushroom cametarget to silent
field
- Fixed some minor issues
npp
- Added camera target for broken window
reactor
- Added camera target for flood
- Added synchroscope instructions
- Changed rod room door texture
- Fixed missing sprites
- Fixed the blast door lights
- Fixed being able to get stuck between the control chair and the window corner