News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. CivIdleDeveloper post

    Patch Notes: 0.8.2

    0.8.2 Balance: Condo no longer requires Power QoL: Add more tooltip in Building Power/Electrification Bugfix: Fix a bug where Atomium is missing 2 tile highlight

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  2. Once a TaleDeveloper post

    Patch notes 2024/05/02

    Fixed various floor and wall collisions inside the house during Anne's fight Bug fix: During Anne's boss fight, if the player was to restart the fight after completing phase 1 or 2, the dress was already burned and could not be interacted with. This has been fixed.

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  3. The Colorful CreatureDeveloper post

    TCC Release 1.1.8.1

    Release 1.1.8.1 - Game Engine Updated to GameMaker 2024.4, Resolved #42 - Added o_textbuildtime in support section, shows exact build time of the game - Game now uses the actual GM version now instead of being a string - Added an anticheat if quest reward is too high, Resolved #4

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  4. SuzerainDeveloper post

    April 2024 Broadcast

    Citizens of the Suzerainverse, Spring has arrived with a renewed sense of excitement and possibility! As many of you know, the end of March was a landmark moment for us as we released our very first story DLC, the Kingdom of Rizia! It's been an intense journey, but we are overjoy

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  5. VTOL VRDeveloper post

    Patch v1.9.5

    This patch contains fixes for various bugs reported over the last couple months. v1.9.5f1 General - Fixed: Physics error caused by respawning a ship formation leader (error caused all subsequent physics related functions to fail, such as wings) - Added mission name to helmet scen

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  6. Fishing PlanetDeveloper post

    DevDiary: Exploring Kaiji No Ri

    When we set out to create the ocean map, we weren't aiming to just add a new location in Fishing Planet. Our ambition was to go big. We wanted players to feel like they were stepping into a whole new world, with endless possibilities and giant fish waiting to be caught. But let u

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  7. QuasimorphDeveloper post

    Dev Q&A is Here!

    Hello, Mercenaries! Not long ago, we were collecting questions for our first Q&A session. It's time to answer them and also talk about our upcoming plans. So, let's get started! Q: Are modular weapon and armor upgrades planned? A: There will be the ability to upgrade weapons,

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  8. The Mildew ChildrenDeveloper post

    First update!

    Hello, players! The first update is out now! Here's the changelog: A lot of text corrections. Added a new save system – you can save the game at any time, roll back to any chapter or a previous save. Fixed a bug that prevented the game from running if any save was corrupted. Fixe

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  9. JusantDeveloper post

    Get the Jusant Soundtrack on vinyl this summer!

    Hi climbers! We’re delighted to share that the award-winning Jusant soundtrack will be available on vinyl this summer! You can be transported from your home straight to the tower by listening to the melodic sounds of composer Guillaume Ferran. The soundtrack will be a double viny

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  10. Hell ShuffleDeveloper post

    0.6.1 Bug Fixes

    Just a small update: - Fixed a bug which caused the game to crash when you use Dreadful test while your board is full - Fixed a bug which could show you undesired UI in the main menu, especially on the Steam Deck - Fixed a bug which lead to double Elites or Bosses HP bars - Added

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  11. Across the ObeliskDeveloper post

    Dev Diary #3: Update 1.4 Preview

    Greetings to everyone! We are working on and putting the finishing touches to the next free content patch for Across the Obelisk, the Update 1.4. Here you have a preview of the improvements that the next update will bring. Sound Rework As we talked about in the previous Dev Diary

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  12. The Battle of PolytopiaDeveloper post

    Luxidoor Polysseum!

    We are happy to announce another month of Polysseum! This month we are playing Luxidoor! How to join? Open The Battle of Polytopia -> Multiplayer -> Tournaments. Once you find the tournament that suits you, click "Join". Follow our Tournaments Hub on Challengermode and find

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  13. BitmagicDeveloper post

    FX of all kinds and NPC's!

    Two bits of news for the price of none. Hello hello! We have had some amazing advancements with enemy types and their behaviours. Now, we know the best sorts of enemies are those you see driven before you, but what about those enemies that shamble, that run, that hunt you down? M

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