Two bits of news for the price of none.
Hello hello!
We have had some amazing advancements with enemy types and their behaviours.
Now, we know the best sorts of enemies are those you see driven before you, but what about those enemies that shamble, that run, that hunt you down?
Maybe you don’t want enemies but tiny little NPCs or just some random pedestrians. We got em.
We have options for those of you who want to populate your games with the sorts of NPCs you want. Ranging from brain-eating zombies to average Joe citizens.

In the FX department we have some great news also!
We recently welcomed a brand new member to the team here at Bitmagic, and oh boy, are they awesome!
Ari is our Tech Artist, and he is doing some amazing work! His main goal for you Creators is to help bring your games to life, by giving Bitmagic's AI the FX to truly make your game come alive!
Every sword stroke, every prompt, every breath you take… maybe not that, but with all the games you create, the AI will know what you want and give it to you, just like that!
Explosions, implosions, lighting, water, foliage. The list goes on. Each world you prompt and each game you create will now feel more alive, more responsive and more fun-packed than ever.
Some of the other work Ari has been doing has been to do with vehicles.
Some FX are very visual, but some are more subtle, and Ari has been working on making vehicles feel more individual. Through our AI, Bitmagic can now give each vehicle some extra personality through sound and visuals. But not olnly that, Ari is also working on improving the feeling of driving by adding the feeling of weight. A big, heavy truck should feel that way!
Ari, welcome to the team!
Fear not; I will return… with more juicy news!
-JB
