
Update note - 01 Nov 2021
- Fixed bug of game was freeze after failed attempt of escaping battle - Minor edit on game balance
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- Fixed bug of game was freeze after failed attempt of escaping battle - Minor edit on game balance
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Fixing problems with achievements: 40 challenges completed Thunder God Changed level 5 to permit unlock of achievement "Thunder God"
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Bug Fixes Fixed a new issue causing the "Missing Clues:" being blank. Fixed a bug where it wasn't detecting you holding the ghostwriting book. Fixed a bug where it wasn't detecting players in the room, failing with "Not all players in the room". Fixed a bug where all the wall cra
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Hello everyone, thank you very much for all the support! Here is build 2b1 - Halloween Update. If you experience any new issue, please let us know! DEMO 2b1 PATCH NOTES CONTENT Artifacts: - Added Cursed Pumpkin. Backgrounds: - Added a new Halloween arena when you fight Pumpkin Lo
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HAPPY HALLOWEEN!! We hope that you're all having a blast this sp00ktacular day! In celebration of all things horrifying on this special TEN YEAR ANNIVERSARY of No More Room in Hell, we present to you a video celebrating this milestone and our NEW 1.12 update featuring THREE new m
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Hey everyone, Ending the weekend with another update for Saint Kotar! Find the patch notes right here: Save game files from the demo are now not available to load anymore (referring to this issue ). Please do keep in mind that if you played by loading a save game file from the de
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Hi friends, a new hotfix update v0.1.0 is available for download! Fixed in update: - Zombies or predators will not spawn after loading a save if they were turned off when starting a new game - Fixed elevator in bunker - Vehicle positions are now saved - Fixed a bug where antirad
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HAPPY HALLOWEEN!! We hope that you're all having a blast this sp00ktacular day! In celebration of all things horrifying on this special TEN YEAR ANNIVERSARY of No More Room in Hell, we present to you a video celebrating this milestone and our NEW 1.12 update featuring THREE new m
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Thank you all for your patience with this! I haven't had time to respond to bug reports, but rest assured that I've been paying attention to them, reading them, and trying to tackle them one at a time. This update is mainly a small content update, but I tried to get in as many fi
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Hey folks! It's Halloween Day and fixes are going in! Active, active, active! I'd like to address the menu review we had from one of the Oculus Curators regarding the menu, currently, the menu will stay that way over the duration of the Early Access which I plan to last for rough
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BUGFIXES Many more attempts at fixing various crashes with Windows Graphics Capture API.
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Hey! Here is a tiny update adding a feature requested by a player. It adds a per checkpoint personal best time! I could do a long blog post to explain how it works, but it's quite straightforward. The only thing I want to highlight, is the best time per checkpoint was not recorde
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Just a small patch for the demo to fix some bugs and to make some minor changes to the level. - Fixed player getting stuck in holding state if the object they're holding breaks - Made doors easier to use - Added a new tutorial - A bunch of minor e1m1 changes
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Happy Halloween! You'll notice a spooky surprise waiting for you in the main menu! NEW EDITOR The 0.79 Update brings an entirely overhauled level editor with lots of new features, even importing your own 3d models and music! Also new tracks from the one and only Daniel J. Stimac!
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New Version Update 0.5.0 Hello everyone i'll post this simple patch note first and tomorrow for the full patch note. Many zone are not finished well. i'll try to update as often as possible throughout this month for that. ** Here's a list for known bug that will be hotfix in a co
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Hello! During these days I have been working on making bosses feel more powerful along with balancing their damage and health. Also I have reworked how defense works so should feel more balanced and fair. My future plan for Himno TSM is doing an update that will be released on De
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"Cap jobs to construction requirement" now only applies if the next-queued action doesn't require another resource that the same job provides. Fixing a "looping queue" bug Fixed a bug in the "cap jobs to construction requirement" that could make it cap to a queued construction th
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All Versions: New Halloween Update! Play as An Offering, a new spooky Origin for M:PN's Arena Combat mode. Merged Beta updates into Full Release: __ Beta ADDED ⦁ Hand-to-hand hit indicator added to Brute class enemies who are prone to tantrums, to let you know how many hits you'v
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We've conjured up something interesting to keep you on the edge of your seat this Halloween! Let's see how well you can slip past this crazy contraption and still find your way to your target. No purchase necessary, this new level will be added to your list for free when you upda
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⦁ Cultist can now use daggers, 1H Swords and 1H Maces ⦁ Rangers can now use 1H Swords and Fist weapns ⦁ Fixed issue with not being able to un-equip weapons if you don't have another weapon in inventory ⦁ Removed the one bandit in Bandit Lair who was outside of map ⦁ Fixed Obsidia
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