Hello everyone, thank you very much for all the support!
Here is build 2b1 - Halloween Update.
If you experience any new issue, please let us know!
DEMO 2b1 PATCH NOTES
CONTENT
Artifacts:
- Added Cursed Pumpkin.
Backgrounds:
- Added a new Halloween arena when you fight Pumpkin Lord.
Capturable Orbs:
- You can now capture Hollow Body as a summon.
- You can now capture Red Magimp's hat.
- You can now capture Green Magimp's hat.
- You can now capture Lost Goblin's cap.
Enemies:
- Added special boss battle against Pumpkin Lord Eskuvyen
(You must complete the Cursed Pumpkin challenge to fight him.)
Orbs:
- Added Rotten Pumpkin.
- Added Bombkin.
- Added Sour Treat.
- Added a new bad kind of Orb: Pumpkin type.
Seasonal Event:
- Added the Cursed Pumpkin challenge, the cursed pumpkin appears
on every first floor from October 1st until November 31.
(You can change your system's date as well.)
BALANCING
Ailments:
- Weakened now ticks down by 1 when player's turn ends.
Capturable Orbs:
- Mimic Summon now costs 5 mana instead of 4.
Orbs:
- Elven Symbol (Elf) now applies 1 Protected instead of 2.
- Elven Symbol (Elf) is now Ultra instead of Super. (More rare)
- Ethereal Slash (Elf) now costs 100 instead of 95.
- Spellbook (Elf) now costs 150 instead of 200.
- Wishful Sprite (Elf) is now Super instead of Ultra. (It's more common now)
- Floating Staff of Protection (Demon) now costs 150 instead of 200.
- Royal Fiend Mask (Demon) is now Ultra instead of Super. (More rare)
- Piercing Crossbow (Human) now costs 200 instead of 150.
- Protective Helmet (Human) now costs 100 instead of 150.
MISC
- Removed YOUR_LOGS folder from everyone's desktops.
- 5:4 and 4:3 Resolutions are no longer selectable in the options menu, since these resolutions
are not supported and can cause several overlapping issues on the interface.
UI/QOL
Artifacts:
- Artifact HUD now has pages instead of a scroll.
- Replaced artifact HUD with a brand new Artifact List on the
Artifact Shopkeeper. (for orbification and removal)
Combat:
- Characters now use a new compact character HUD by default.
- Added option to use the old character HUD as well.
Options:
- Redesigned options menu, now has different tabs
- Added a combat speed slider to options menu, now you can
be more precise on the speed you prefer.
Orbs:
- Orb Tooltip now has improved details for different types
of orbs.
- Improved Orb Pouch animations.
Tutorial:
- Tutorial popups have been redesigned.
- Helpbook has been redesigned.
FIXES
Artifacts:
- Reworked the artifact system internally, it should be lighter and
much more stable now.
- Due to the rework, several bugs were consequently fixed, such as issues where
removing artifacts on the shop could end up removing the wrong artifact.
Combat:
- Fixed an issue where effects that applied on first orb use per
turn were happening on every turn.
- Fixed an issue where effects that applied on first attack per turn
were happening on every turn.
Enemies:
- Mama Fiend and Lesser Fiend will now give their proper orbs when
captured as enemies. (when summoned by the Orbots)
Gambles:
- Multi-Kill issues such as goblins not spawning and requiring
the wrong amount of kills should not happen anymore.
Intersection/Shops/Gambling:
- Orb Merchant's UI now comes back correctly after disappearing
when you check your pouch.
- You can't buy copies of your own artifacts anymore.
Interface/UI:
- The contextual orb prompt (that appears on the top of the screen
when you are dragging an orb) should not get stuck anymore.
Text:
- Fixed typos on effects that added orbs to your hand (for example
"An summon" on Necromancy)
- Fixed Red Magimp's orb text. (It now shows that it applies Fury
to self, and not "to target")
KNOWN BUGS
(We weren't able to fix those yet, we apologize.)
- Default options may not load correctly upon opening the game, you may need to
open the options menu for it to load.
- Opening "Artifacts" window while having another pouch/orb shop open
will cause visual glitches.
- Ailments and status effects may appear a little weird sometimes (with
spacing, or stuck in an animation)
- Using "Die!" to cause enough damage to make Pumpkin Lord enter rage mode will soft lock the combat, you'll need to reset using the "Debug Me!" option.
- Killing an enemy with a Demon Claw upgraded with Damage Crystal will make your summon whiff.
- The game may still crash in some PCs, specially with crashes related to
video player. (Sorry Drew :( )
A compatibility mode without videos is planned.