News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. TinertiaDeveloper post

    Build EA1.4.2 Leaderboard Replays & fixes

    With this build we bring you iteration 1 of leaderboard Replays! You can now watch a replay of a Leaderboard entry. NOTE: We have not reset the leaderboards yet; Our goal is to test this feature before pulling the trigger on reset. Only scores posted after this update will have r

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  2. TinertiaDeveloper post

    Build EA1.4.2 Leaderboard Replays & fixes

    With this build we bring you iteration 1 of leaderboard Replays! You can now watch a replay of a Leaderboard entry. NOTE: We have not reset the leaderboards yet; Our goal is to test this feature before pulling the trigger on reset. Only scores posted after this update will have r

    Read article
  3. Beyond SolDeveloper post

    Devblog: War and Peace

    Beyond Sol has been in Early Access for one week and we’ve spent that week reading forums, discussions, watching fan-made YouTube videos, and Twitch streams. Your reviews and comments tell us that we’ve succeeded in making something fresh and fun but our diplomacy needs some work

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  4. Beyond SolDeveloper post

    Devblog: War and Peace

    Beyond Sol has been in Early Access for one week and we’ve spent that week reading forums, discussions, watching fan-made YouTube videos, and Twitch streams. Your reviews and comments tell us that we’ve succeeded in making something fresh and fun but our diplomacy needs some work

    Read article
  5. noneDeveloper post

    Weekly Leaderboard Ranking 7-6-2015

    Every Monday we will be posting the leaderboard ranking for the week. Remember that the ranking is bound to change over time. Your place on the leaderboard can be replaced by someone else's progress. The only way to ensure your leaderboard status is to log into the game. When you

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  6. Executive AssaultDeveloper post

    Performance Upgrade

    I have finally upgraded to Unity 5 which has sorted out the following: Improved pathfinding: You should no longer see units/tanks driving through walls/buildings or units taking the long way around. Optimisations: The game should now run a lot faster on slower systems. You may no

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  7. Executive AssaultDeveloper post

    Performance Upgrade

    I have finally upgraded to Unity 5 which has sorted out the following: Improved pathfinding: You should no longer see units/tanks driving through walls/buildings or units taking the long way around. Optimisations: The game should now run a lot faster on slower systems. You may no

    Read article
  8. CongoDeveloper post

    Update to UE4.8 and Progress Report

    Hey Congo adventurers! We have been hard at work upgrading to the latest version of Unreal Engine and like all big updates in technology, it comes with loads of issues! The main issue we were facing was that the game would consistently crash on load. As you can imagine, thats a p

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  9. CongoDeveloper post

    Update to UE4.8 and Progress Report

    Hey Congo adventurers! We have been hard at work upgrading to the latest version of Unreal Engine and like all big updates in technology, it comes with loads of issues! The main issue we were facing was that the game would consistently crash on load. As you can imagine, thats a p

    Read article
  10. AirMechDeveloper post

    Name Your Own Price Bundle!

    Not just a random update! We're doing something extremely special to celebrate Carbon's birthday (oh, and America's too) by creating the FREEDOM BUNDLE --a very special chance for everyone to get a ton of Diamonds just for being with us during this special week! Presenting the...

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  11. AirMechDeveloper post

    Name Your Own Price Bundle!

    Not just a random update! We're doing something extremely special to celebrate Carbon's birthday (oh, and America's too) by creating the FREEDOM BUNDLE --a very special chance for everyone to get a ton of Diamonds just for being with us during this special week! Presenting the...

    Read article
  12. Spirits of XanaduDeveloper post

    Third Update

    I sat down with Phil Owen recently and had a chat about the game. He wrote a wonderful article about it for Animal, check it out! Now on to the update. This update contains a few minor fixes relating to AI, a few performance tweaks, second pass at fixing the sound bugs, and some

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  13. Spirits of XanaduDeveloper post

    Third Update

    I sat down with Phil Owen recently and had a chat about the game. He wrote a wonderful article about it for Animal, check it out! Now on to the update. This update contains a few minor fixes relating to AI, a few performance tweaks, second pass at fixing the sound bugs, and some

    Read article
  14. Legends of EisenwaldDeveloper post

    Patch 1.003 - notes

    This fix hopefully should resolve crash issues. The Chapter 6 end has been fixed but we cannot change save. We wrote FAQ, for a solution, lease look there, using the concole. FAQ contains spoiler in 2nd and 3rd part: + Option for complete sound turn off + AllocateMesh has been pu

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  15. Legends of EisenwaldDeveloper post

    Patch 1.003 - notes

    This fix hopefully should resolve crash issues. The Chapter 6 end has been fixed but we cannot change save. We wrote FAQ, for a solution, lease look there, using the concole. FAQ contains spoiler in 2nd and 3rd part: + Option for complete sound turn off + AllocateMesh has been pu

    Read article