I have finally upgraded to Unity 5 which has sorted out the following:
- Improved pathfinding: You should no longer see units/tanks driving through walls/buildings or units taking the long way around.
- Optimisations: The game should now run a lot faster on slower systems.
You may notice a few things have changed too:
- I have had to strip out the old terrain shader system as it was slowing down the game by almost 50%, however this means that some of the terrains might not look as nice as they did. This can always be fixed later as I felt that a frame rate increase was more important.
- The trees may look a little odd as they have a few bugs that are currently being sorted by the good people at Unity.
- Lighting has been changed so you may notice a few places too bright or too dark.
- There is a new sound system so let me know if something is too loud or sounds odd.
Please let me know if anything broke during the transition.
Graphical options
One thing that was slowing down the Direct control mode was the ambient occlusion, some computers can handle it while others could not, now there is an option to switch it off in the graphical options menu.
I have also tweaked the presets so if you have been having slow down issues in the past, I highly recommend starting on the ‘Good’ preset and working your way up. ‘Good’ works on a GeForce GT 440 perfectly well against 3 other CEO’s.
New Features
I found during games that it was hard to tell if a CEO had been assassinated, well now in the glow of a thousand suns you will see their HQ explode after the self destruct is automatically initiated upon the CEO dying, giving you 1 minute to get your troops out of the building.
Pressing P will pause single player games.
In the works
- Multiplayer will stay same for now as after upgrading I found out their new multiplayer system is buggy (woopy), so will be waiting for them to fix that before switching over.
- ExecuTrons - Multiple humans on the same company with one person as the CEO.
- Formations - So that all the units move together at the same speed
- Scatter - Units to spread out a little
- Infinite build - So you can just churn out your robotic army of doom.
- Fixing the dodgy lifts - So units don’t fall out.
Cheers
Rob