News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. SpectreDeveloper post

    Updates are on the way!

    As you know, Spectre is currently in Early Access on Steam. Playing now gives you the opportunity to try the game in its beta state and contribute to development. We've already begun responding to user feedback, and the first update has just been published! Visit Spectre's Update

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  2. Spacebase DF-9Developer post

    Spacebase DF-9 1.04 released

    Completely rebalanced the galaxy map. Where you choose to build a new base matters a lot more now. Raiders will no longer attack and destroy Airlock Suit Lockers - leads to too many obnoxious situations. Tuned hint message priority and visibility durations. Each entry in EnvObjec

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  3. Spacebase DF-9Developer post

    Spacebase DF-9 1.04 released

    Completely rebalanced the galaxy map. Where you choose to build a new base matters a lot more now. Raiders will no longer attack and destroy Airlock Suit Lockers - leads to too many obnoxious situations. Tuned hint message priority and visibility durations. Each entry in EnvObjec

    Read article
  4. FOTONICAProduct Release

    Now Available on Steam - FOTONICA, 25% off!

    FOTONICA is Now Available on Steam and is 25% off!* FOTONICA is a first-person game about running, jumping, sense of speed, and discovery. The key is timing, the goal is exploring and traveling flawlessly through the environment. The setting is an abstract – mainly duotone – outl

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  5. Daedalus - No EscapeDeveloper post

    Update 1.0.4 available

    Hello, the new version 1.0.4 is available, here is the changelog: - network enhancements, reducing player speedup issues on high ping - fixes/enhancements on classic mode with gamepad, better crosshair display - greyscale display when dead - adjusted armor strength - adjusted bla

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  6. Daedalus - No EscapeDeveloper post

    Update 1.0.4 available

    Hello, the new version 1.0.4 is available, here is the changelog: - network enhancements, reducing player speedup issues on high ping - fixes/enhancements on classic mode with gamepad, better crosshair display - greyscale display when dead - adjusted armor strength - adjusted bla

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  7. CaffeineDeveloper post

    Caffeine Pre-Release Demo Update - 7/11/14

    After a good few days with my brand new Oculus Rift DK2, I have prepared a patch for the Caffeine Demo on Steam. Non-Oculus Features Implementation of Distance Field Ray-traced Shadows - Awesome penumbra, no shadow-map aliasing and better performance! Large performance boost - R9

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  8. CaffeineDeveloper post

    Caffeine Pre-Release Demo Update - 7/11/14

    After a good few days with my brand new Oculus Rift DK2, I have prepared a patch for the Caffeine Demo on Steam. Non-Oculus Features Implementation of Distance Field Ray-traced Shadows - Awesome penumbra, no shadow-map aliasing and better performance! Large performance boost - R9

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  9. JumpdriveDeveloper post

    Alpha 9 Live

    Summary of Changes: Art: Completely revamped cities (15+ new buildings) New City Starport New Small Starport Core: Renderer code went through a full upgrade to OpenGL 3.1/3.2 core profile (3.2 prefered) All shaders ported to GLSL 1.4/1.5 and uniform blocks for big data structs li

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