News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. ClimbtimeDeveloper post

    version 1.55 ghost players

    Working to implement ghost players, so setup a new level leaderboards that should include the players ghost for that run for others to compete against. Once the new leaderboards populate a bit, I'll post another version that will shows a few player ghosts that are ahead of your c

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  2. ClimbtimeDeveloper post

    version 1.55 ghost players

    Working to implement ghost players, so setup a new level leaderboards that should include the players ghost for that run for others to compete against. Once the new leaderboards populate a bit, I'll post another version that will shows a few player ghosts that are ahead of your c

    Read article
  3. ObductionDeveloper post

    Update 1.4.1 now live !

    New Additions • VR-only: Smooth Turning for VR is now available as an option in the Controls menu • Addition of Texture Memory slider- ○ We've added a manual adjustment slider that affects the amount of memory that can used for the game's textures. This can improve image quality

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  4. ObductionDeveloper post

    Update 1.4.1 now live !

    New Additions • VR-only: Smooth Turning for VR is now available as an option in the Controls menu • Addition of Texture Memory slider- ○ We've added a manual adjustment slider that affects the amount of memory that can used for the game's textures. This can improve image quality

    Read article
  5. FINAL FANTASY VIIPC Gamer

    Why I love the journey

    One of my fondest gaming memories is leaving Midgar for the first time. It's a moment that stands out not because I'd successfully navigated the Shinra headquarters beforehand, freed Red XIII, and persevered with that god-awful Road Rash-inspired motorbike sequence it's not even

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