News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. GladatoraDeveloper post

    Gladatora — Released!

    Gladatora is out now — $9.99 After 10 years of work, my ancient Rome gladiator RPG has officially launched. Executed your masters. Stole the ludus. Now you'll build a rebel force in secret recruiting and training your squad across 17+ fighting styles and 13 weapon archetypes, whi

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  2. Kohan II: Kings of WarDeveloper post

    Beta Branch Patch 1.3.72

    Howdy Immortals -- Patch 1.3.72 will be only on the beta branch for now. The two main changes: Additional cross-hardware multiplayer desync fix. Trig tables now baked in as well as a memory fix. (Thank you again for the detailed report) Reminder: if playing multiplayer, make sure

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  3. DeliriaDeveloper post

    Deliria is now $9.99

    It's at $9.99 USD now. Thanks for all the feedback. This is the first game I've ever launched, and it's meant a lot. It's still on the 10% launch discount until 9 September, so it's actually $8.99 right now. More coming. Anyway, lmk how it goes.

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  4. MapleStoryDeveloper post

    Auction House Item Claim Reminder Notice

    We would like to provide a reminder for Interactive World players to claim their Auction House items that were purchased prior to June 11, 2025. All items or mesos that need to be claimed can be claimed by clicking the ‘Claim Existing Auction Items’ button in the Complete tab of

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  5. KarosDeveloper post

    Win a Silver Gift!

    Dear friends! You have a unique chance to become the owner of a special award - the Silver Gifts of Strength, Protection and Wisdom! 💎Silver Gift of Strength (Weapon +1) 💎Silver Gift of Protection (Armor +1) 💎Silver Gift of Wisdom (Wings +7) By purchasing special items in our

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  6. RutrumDeveloper post

    Stability Hotpatch 1.0.0c

    Dear Players, I have been working to replicate the stability issues that some report on my local machines without much success. However, looking through the bug reports / crash logs, I have tried switching the multi-threaded physics engine to a single-threaded approach. This shou

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