Added Perks, Credits, and character leveling:
After each completed game players will earn credits. Credits may be used to level up characters and unlock perks.
Each character may now be leveled up by spending credits. Leveling up a character will give a choice of two Perks, players choose one of the two perks to unlock on that character. Perks grant players bonuses while they are in human form. Players may equip up to three unique perks before each round.
There are two types of perks: General Perks and Character Perks. General perks are represented by a hexagon, Character perks by an upside-down triangle.

Character perks are only available on a specific character. Currently, each character has 2 unique character perks with three levels of rarity and power.
Example: Only the medic may unlock and equip Bedside Manner and Remote Diagnostics.
General perks may be unlocked by any character. There is a pool of 23 general perks which may be unlocked by any character. Like with character perks, these perks have 3 levels of rarity and power.
Abilities now have three levels of rarity and power. Abilities are automatically unlocked on each character and are upgraded through ascending.
Characters start at level 1 and be leveled up to 20. At level 20, characters may be ascended. With each ascension a character will have better odds of receiving higher rarity perks when leveling up. For each ascension a character will be guaranteed to receive the next level of their character perks and ability. With the ability being received at level 1, and the character perks at levels 5 and 10.

Character loadouts have been altered to include slots for perks. The current ascension of a character is indicated by the number of ascension symbols beside the character's class name.
Loadouts can be saved in the character progression tab in the main menu. Selecting a character in the pre-game screen will cause the character’s saved loadout to be selected.
General Perks:
Jerry Rigged:
Allows Stim colas and Security cameras to be charged by generators.
Allows Stim Colas, Security Cameras, and Shivs to be charged by generators.
Allows Stim Colas, Security Cameras, Shivs and Bandages to be charged by generators.
Revenge:
Increases damage by 7.5% when health is below 50%.
Increases damage by 10% when health is below 50%.
Increases damage by 15% when health is below 50%.
Robust:
Increases max health by 10.
Increases max health by 15.
Increases max health by 20.
Cybernetics:
Increases damage dealt by 5%.
Increases damage dealt by 7.5%.
Increases damage dealt by 10%.
Advanced Optics:
Increases player field of vision and camera vision radius by a small amount.
Increases player field of vision and camera vision radius by a moderate amount.
Increases player field of vision and camera vision radius by a large amount.
Scavenger:
1 additional scavenge item will appear on the map.
2 additional scavenge items will appear on the map.
3 additional scavenge items will appear on the map.
Make it Rain:
Earn 5% additional credits at the end of each round.
Earn 10% additional credits at the end of each round.
Earn 15% additional credits at the end of each round.
Shock Therapy:
Restore 5 health after repairing a generator.
Restore 10 health after repairing a generator.
Restore 15 health after repairing a generator.
Overdrive:
Gain 10% movespeed for 10s after repairing a generator.
Gain 20% movespeed for 10s after repairing a generator.
Gain 30% movespeed for 10s after repairing a generator.
Symbiont Expert:
Gain 5% more evolution points as alien. Give 5% less evolution points as human.
Gain 7.5% more evolution points as alien. Give 7.5% less evolution points as human.
Gain 10% more evolution points as alien. Give 10% less evolution points as human.
Espresso:
Ability cooldowns are reduced by 5%.
Ability cooldowns are reduced by 10%.
Ability cooldowns are reduced by 15%.
Nope Nope Nope:
Gain 4% bonus movement speed when aliens are nearby.
Gain 6% bonus movement speed when aliens are nearby.
Gain 10% bonus movement speed when aliens are nearby.
Alien Hunter:
Gain 5% bonus damage when aliens are nearby.
Gain 10% bonus damage when aliens are nearby.
Gain 15% bonus damage when aliens are nearby.
Light Weight:
Gain 2.5% movement speed for each empty inventory slot.
Gain 5% movement speed for each empty inventory slot.
Gain 7.5% movement speed for each empty inventory slot.
Ballistic Plating:
Reduce each instance of damage by 0.5.
Reduce each instance of damage by 1.0.
Reduce each instance of damage by 1.5.
Nanoweave Vest:
Reduce each incoming damage by 5%.
Reduce each incoming of damage by 7.5%.
Reduce each incoming of damage by 10%.
Slow Drip:
Regenerate 0.125 HP per second.
Regenerate 0.25 HP per second.
Regenerate 0.4 HP per second.
Pack Tactics:
Gain 1% bonus movement speed per nearby player.
Gain 2% bonus movement speed per nearby player.
Gain 3% bonus movement speed per nearby player.
Flanking:
Gain 3% bonus damage per nearby player.
Gain 4% bonus damage per nearby player.
Gain 5% bonus damage per nearby player.
Toxic Blade:
The knife deals +1 damage. You can also charge the knife, causing your next attack deals 2 bonus damage and inflict a 30% slow for 1 second.
The knife deals +1.5 damage. You can also charge the knife, causing your next attack deals 4 bonus damage and inflict a 30% slow for 1.5 seconds.
The knife deals +2 damage. You can also charge the knife, causing your next attack deals 6 bonus damage and inflict a 30% slow for 2 seconds.
Heavy Wrench:
The wrench deals +2 damage. You can also charge the wrench, a charged wrench deals 4 bonus damage and its knockback is 10% stronger.
The wrench deals +3 damage. You can also charge the wrench, a charged wrench deals 7 bonus damage and its knockback is 30% stronger.
The wrench deals +4 damage. You can also charge the wrench, a charged wrench deals 10 bonus damage and its knockback is 50% stronger.
Battle Axe:
The throwing axe deals +2 damage. You can also charge the throwing axe, A charged throwing axe deals 2 bonus damage and inflicts a 30% slow for 1 second.
The throwing axe deals +3 damage. You can also charge the throwing axe, A charged throwing axe deals 4 bonus damage and inflicts a 30% slow for 1.5 second.
The throwing axe deals +4 damage. You can also charge the throwing axe, A charged throwing axe deals 6 bonus damage and inflicts a 30% slow for 2 second.
Nano Virus:
The alien vaccine damage and slow effect lasts 1 second longer.
The alien vaccine damage and slow effect lasts 1.5 seconds longer.
The alien vaccine damage and slow effect lasts 2 seconds longer.
Character Perks and Abilities:
Medic:
Bedside Manner:
Grant 1 max HP per 8 health healed.
Grant 1 max HP per 6 health healed.
Grant 1 max HP per 4 health healed.
Remote Diagnostics
Players below 20% health are shown on your minimap.
Players below 30% health are shown on your minimap.
Players below 40% health are shown on your minimap.
Bio-Stabilizer (ability):
70 second cooldown heals 15 health
60 second cooldown heals 20 health
50 second colldown heals 25 health
Spy:
Ninja
Gain 10% bonus movement speed when alone.
Gain 15% bonus movement speed when alone.
Gain 20% bonus movement speed when alone.
Thermal Imaging
Your cameras see 1 meter further and reveal players on the minimap.
Your cameras see 2 meter further and reveal players on the minimap.
Your cameras see 3 meter further and reveal players on the minimap.
Target Location (ability):
70 Second cooldown 4 second duration
60 Second cooldown 5 second duration
45 Second cooldown 6 second duration
Captain:
Dead Shot
The final shot of any gun deals 3 bonus damage. (stun gun, force blaster, sniper rifle)
The final shot of any gun deals 5 bonus damage. (stun gun, force blaster, sniper rifle)
The final shot of any gun deals 10 bonus damage. (stun gun, force blaster, sniper rifle)
Mercenary
Charges Equipped item on a kill. Starting items charge on kill.
Charges Equipped item on a kill. Starting and light armory items charge on kill.
Charges Equipped item on a kill. Starting items, light armory items and heavy weapons charge on kill.
Torrelian Shield (ability):
30 Second cooldown, 10 second duration
25 Second cooldown, 15 second duration
20 Second cooldown, 20 second duration
Scientist:
Fusion Cell
Start the game with a battery that can store item charges for later. Works on starting items.
Start the game with a battery that can store item charges for later. Works on starting and light armory items.
Start the game with a battery that can store item charges for later. Works on starting light armory items, and heavy weapons.
Critical Failure
Deployables explode, dealing 8 damage on death. (Security cameras and teleport recievers)
Deployables explode, dealing 12 damage on death. (Security cameras and teleport recievers)
Deployables explode, dealing 18 damage on death. (Security cameras and teleport recievers)
Teleportation field (ability):
40 Second cooldown
30 Second cooldown
20 Second cooldown
Commando:
Knuckle Dusters
You can punch players and knock back players if an empty inventory slot is selected.
You can punch players and knock back players if an empty inventory slot is selected. Deals 1 damage.
You can punch players and knock back players if an empty inventory slot is selected. Deals 3 damage.
Second Wind
The first time a killing blow is struck against you, survive with 5 health.
The first time a killing blow is struck against you, survive with 10 health.
The first time a killing blow is struck against you, survive with 15 health.
Adrenaline Rush (ability):
Reduces damage and knockback by 50% for 4 seconds
Reduces damage and knockback by 67.5% for 4.25 seconds
Reduces damage and knockback by 75% for 4.5 seconds
Space Monkey:
Lean Build
Max health reduced by 15. Base movement speed increased by 3%. (Base movement speed stacks with other movement perks and modifiers)
Max health reduced by 20. Base movement speed increased by 7%. (Base movement speed stacks with other movement perks and modifiers)
Max health reduced by 25. Base movement speed increased by 10%. (Base movement speed stacks with other movement perks and modifiers)
Scrappy
Every 7 damage taken or dealt reduces your ability cooldowns by 1 second.
Every 6 damage taken or dealt reduces your ability cooldowns by 1 second.
Every 5 damage taken or dealt reduces your ability cooldowns by 1 second.
Monkey Roll (ability):
40 second cooldown
30 second cooldown
25 second cooldown
Grifter: removed from the game... for now.
Cadet: removed from the game... for now.
Balance:
Aliens:
Infestor:
Ability cooldown increased from 11 -> 20 seconds
Ep granted per target increased to 20.
A maximum of 60 EP can be granted per infest.
Spider:
Ability cooldown increased from 15 -> 22 seconds
Ep granted per egg increased from 20 -> 25
Stun removed from spider egg. Replaced with a 50% slow for .5 seconds.
Leech:
Ability cooldown increased 20 seconds
Ep granted increased from 20 -> 25
Claw attack damage increased from 13 -> 14 per swipe.
Base movespeed increased by 0.25
Misc:
Added a microphone selector in the Audio tab of the setting menu.
Redid the player profile user interface.
Battlepass tab removed.
Player level removed.
Bug Fixes:
Fixed an exploit with the Monkey roll allowing players to use cameras to escape the level
