New this week for Spiral Knights – a slew of updates!
Candlestick Keep
The Clockworks are shrouded in mystery – not least because as Knights use the crystals they find to power the machinery of Haven, new & unexplored levels of the Clockworks turn and shape into being. A turn of the Clockworks leads to a turn of the screw, then: a haunted ruin of a once great castle, Candlestick Keep was originally the home of the advanced Owlites. Owlites delved too greedily, though – and too deep – and their research attracted the attention of the savage Kat Tribe, who promptly laid waste to the Keep … and then themselves by abusing the powerful magics the Owlites had discovered.
Only they did not stay dead – the magics loosed within the keep held the spirits, now trapped forever as Spookats, within the ruins of Candlestick Keep. Immune to all known weapons, the only ward against them is light itself – magical candles scattered around the keep need to be lit to allow Knights safe passage as they negotiate the treacherous halls of this new series of levels in the Clockworks!
The Return of the Rose Regalia
As you search for new weapons and armor to allow you to quest ever-further into the depths of the Clockworks, never forget – first and foremost, you are Knights! That means you represent a legacy of honor and derring-do. Well, you can make sure you look the part as well: Welcome, a new set of Rose Regalia!
Between September 6th 10am PDT and September 19th 10am PDT, purchase energy packages of $9.95 USD or more and receive a special bonus item from the new Rose Regalia Redux costume set.
New Danger Rooms, Revamped Crash Site
Recently, an advanced training hall was added to the town of Haven – a place for Knights to hone their skills and train for the traps of the Clockworks. Although the ‘Danger Room’, as it came to be known, was indeed a room, it was lacking distinctly in the danger department. Perturbed, perhaps, by the Knights complaining over the lack of sufficiently dangerous rooms, whoever it was who built the Danger Rooms scrapped the old ones – and have now introduced a set of far more sinister traps for Spiral Knights to navigate.
Enter at your own risk, and beware!
Meanwhile, those who are new to the game will encounter a revamped starting area – consider it Three Rings effort to make sure the introduction to the game is as smooth as possible for new players, immersing all who enter into the mystery and challenge of the Clockworks!
...and just in case you missed it, Steam Trading!
One last note – as you may have noticed on logging into Steam, there are changes afoot! Notably, Spiral Knights is one of the first games to be included in the new Steam Trading feature.
You can find the details about how trading works right here on Steam, but for specific concerns about privacy and Spiral Knights, please check here for more information:
http://forums.spiralknights.com/en/node/23864
