Build notes:
Launch has been INTENSE and we really appreciate everyone's support!
We're getting a lot of great feedback, and have some exciting things lined up.
Early game loot consistency
A number of players have said they feel the early rooms had a bigger impact on their run than they should.
We've done a pass to make the first level loot more consistent, to help players ease in and kick off their desired build early.
Previously, early levels had a guaranteed chest and potion, and the rest of the loot was randomised. Now we guarantee the majority of early game loot types. If you've been restarting runs to get a specific distribution, then this should remove that urge and make it more consistent.
Skulker debuff
Skulker was acting almost like a blocking card due to being a very scratchy boy (or girl?), so we've trimmed those claws with -4 to physical attack across all variants.
Twitch integration
We'll do a proper post on this soon because it deserves a full announcement - Our Twitch integration is now available (though not yet translated) outside the beta branch!
Bugfix
Lots of minor bug fixes and one major one:
A few players reported power surges / computer crashes had corrupted their saves. This update should fix the situation of loading a corrupted save.
If you still have issues, please get in touch via our Discord bugs channel.
Some things we're working on for the near future:
+Improvements to corpse loot and drops from Owl.
+More items.
+Selectable stat boosts.
+Creating and sharing a roadmap for you all to see.
Again, thanks for all your feedback!
