Build notes 1.6.02f2
Bug Fixes Fixed a security vulnerability in the Unity Engine Minor language fixes
Bug Fixes
Fixed a security vulnerability in the Unity Engine
Minor language fixes

Simon BoxerTwice Different · Balor Games
Bug Fixes Fixed a security vulnerability in the Unity Engine Minor language fixes
Fixed a security vulnerability in the Unity Engine
Minor language fixes
Hello everyone! At a certain point after releasing a game, every developer needs to decide what to do next with the resources they have available... and when thinking about making another game, something we really value at Twice Different is innovation. Especially with mechanics!
Hello everyone!
At a certain point after releasing a game, every developer needs to decide what to do next with the resources they have available... and when thinking about making another game, something we really value at Twice Different is innovation. Especially with mechanics!
We want to make sure we're giving you a new experience.
With Ring of Pain we aimed to make a fresh card crawler format which is dynamic and challenging. We're immensely thankful for all the support we've received making this, and hope to continue making dark strategy games with a weird twist.
It's a combo-driven deckbuilder where you play as a virus inside Winnie.
Explore his body at a cellular level, capturing resources to mutate and evolve.
We've iterated a lot to make this game unlike any roguelite on the market, and we hope you'll like it.
This is the first demo and we'd love to get community feedback on Steam or our Discord.
We hope you'll enjoy it, thanks from Twice Different ːRoPFrogː
Our demo will be live for October.

Bug Fixes Scrounger Appreciation achievement fixes Option to play the tutorial is back Soul Raiser fixes Multiclass Gambit fixes Other Multiclass achievement description update to specify you can only ever equip Multiclass items to get this achievement.
This update is themed around Item Set synergies and includes a new Light item to unlock which will give you more influence over each run! It includes new content adapted from community suggestions and event winners in the Twice Different Discord! 10+ new items 15+ new achievement
It includes new content adapted from community suggestions and event winners in the Twice Different Discord!
Thank you for playing our game, your support has enabled us to make the free updates we've released.
Features - Added a new light item Selective Stone! This allows you to select the Item Sets you want to spawn throughout the game. - Added 10+ new items - Added 15+ new achievements Bug fix - Fixed bugs with Precious - Fixed resurrection bugs - Sentimental Value achievement does n
- Added a new light item Selective Stone!
This allows you to select the Item Sets you want to spawn throughout the game.
- Added 10+ new items
- Added 15+ new achievements
- Fixed bugs with Precious
- Fixed resurrection bugs
- Sentimental Value achievement does not consider the light item equipped
- Fixes for loading into some boss rooms on Hard mode
- Cursed Bounty is now Multiclass
- Not Touching You Achievement has been adjusted to be unlocked when the player kills a monsters without clicking on it
- Fur Coat is now multiclass
- Bloodlust daily dungeon only triggers on main turns
Thanks again to everyone who's been playing the game, testing, supporting us and our community.
This year we've been chipping away at this update while also working on our next game, Winnie's Hole. We're designing this game to be another fresh challenge in the roguelike/roguelite space, so if you want more creepycute content from us hit it with a wishlist and stay tuned.
We hope to share more news and start testing on the Twice Different Discord in the near future.
Thanks for your support!
Simon and Mess @ Twice Different
Simon Boxer, the Creative Director, will be live on stream painting some game items and promo art for the next community content update. Watch on Steam broadcast or Twice Different's Twitch channel to see the process behind the art of Ring of Pain.
Simon Boxer, the Creative Director, will be live on stream painting some game items and promo art for the next community content update.
Watch on Steam broadcast or Twice Different's Twitch channel to see the process behind the art of Ring of Pain.
Translations for the new item content are now added to the game. If you find any translation issues please let us know on Discord. Bug Fixes Fixes for loading into some boss rooms on Hard mode Fix issue with Strongest Potion Balance Selective Stone no longer has 100% chance for S
Translations for the new item content are now added to the game. If you find any translation issues please let us know on Discord.
Hi all, thanks for the reports and feedback on the Beta. This update brings it closer to release and includes an adjustment to make Selective Stone more flexible. Features Selective Stone allows you to select multiple archetypes instead of just one Note: This change will affect a
Hi all, thanks for the reports and feedback on the Beta. This update brings it closer to release and includes an adjustment to make Selective Stone more flexible.
Hi all, thank you for all the Beta feedback and bug reports! We appreciate your continued support. This week we have a new announcement for you... our next game: We're excited to reveal the game. This is alpha footage so there's still a lot of work to do!... It's going to be an i
Hi all, thank you for all the Beta feedback and bug reports! We appreciate your continued support.
This week we have a new announcement for you... our next game:
We're excited to reveal the game. This is alpha footage so there's still a lot of work to do!...
It's going to be an interesting and strategic mix of mechanics and body-building (in the most disturbing way). Check out the page for more info.
If you liked Ring of Pain we think you'll enjoy this... Hit that Wishlist and Follow button if interested.
Features Added a new light item Selective Stone! This will allow you to select an item set type at the start of a run, and only items in that set (and multiclass items) will spawn. Bug Fixes Soul Stitch will set the players *Total* Max Health instead of base Max Health Fixed Iron
We weren't sure if / when we'd be making more content but here we are! A new Beta build has arrived We're pleased to present you with more placeholder art glory as none of these items have images yet, but we'd love your feedback and please report any bugs by clicking on the bug i
We weren't sure if / when we'd be making more content but here we are!
We're pleased to present you with more placeholder art glory as none of these items have images yet, but we'd love your feedback and please report any bugs by clicking on the bug icon in the top right of the pause menu.
Once tested and finalised we'll be releasing this content to all platforms in a new update inspired by community suggestions in our Discord events.
Hi all, this is a small patch to update the Twice Different logo and Discord links as we approach the announcement of our next game! This patch also include a fix for UI text not appearing on M1 Macs and recent OS. There's still a known graphical issue with the News Feed on new M
Hi all, this is a small patch to update the Twice Different logo and Discord links as we approach the announcement of our next game!
This patch also include a fix for UI text not appearing on M1 Macs and recent OS.
There's still a known graphical issue with the News Feed on new Mac OS, however this should significantly improve the experience for our Mac players.

Our Discord server is now a studio server.
We've decided to keep our communities together as we're generally interested in making dark strategy games for a similar type of player.
If you'd like to be a part of our Discord community it's a great place to get the latest news and we also run events.
Hello friends! I wanted to share some news from the Twice Different team. ːRoPFrogː First up, we're so grateful to have found some success with Ring of Pain which has enabled us to add a ton of free extra content since launch. I've mentioned in the past that we've been uncertain
Hello friends!
I wanted to share some news from the Twice Different team. ːRoPFrogː
First up, we're so grateful to have found some success with Ring of Pain which has enabled us to add a ton of free extra content since launch. I've mentioned in the past that we've been uncertain about adding more content due to our focus being on our next dark strategy game... However, I have some news!
We've decided to give our community an opportunity to be a part of another small content update.
On our Discord we've just started an item design challenge with a brief. We're interested in adding some synergies for item sets and making content inspired by the community.
This is a chance to get your idea into the game!
We'll be running this event until mid April so check the #events channel on Discord for more information.
We're also getting close to being able to announce our next project, and we'll be figuring out a plan to do some community testing this year (hopefully pretty soon).
We'll be expanding our Discord to include the next title we're working on as well, so if you're interested in knowing more, join us on Discord and all will be revealed soon...
Thanks for playing!
Simon and Mess
Twice Different
It's that time of year and Firebeads and Firehives are looking a little different... You may have noticed we snuck in a small visual theme tribute to celebrate Halloween :RoPFirebead: These art changes are in the game from now until Nov 1. Hope you have a spooky weekend! :RoPOwl:
It's that time of year and Firebeads and Firehives are looking a little different...
You may have noticed we snuck in a small visual theme tribute to celebrate Halloween :RoPFirebead:
These art changes are in the game from now until Nov 1.
Hope you have a spooky weekend! :RoPOwl:
Balance Updated the Dominant Daily Dungeon modifier We've slightly buffed the player going into a Daily Dungeon with the Dominant modifier. You will now start with a small amount of Souls (for Soul Spilling) and Poison spellbook. The Dominant modifier was previously buffed, but n
We've slightly buffed the player going into a Daily Dungeon with the Dominant modifier. You will now start with a small amount of Souls (for Soul Spilling) and Poison spellbook.
The Dominant modifier was previously buffed, but not enough! Now it should be much more enjoyable if the Daily rolls the most challenging levels.
Our plushie promotion is ending this week! This is a limited edition design which won't be sold again! View the Owl plush page for more info Take me home into your nest. Nurture me, your furry guest.

Our plushie promotion is ending this week!
This is a limited edition design which won't be sold again!
Take me home into your nest.
Nurture me, your furry guest.
Bug Fixes Updated the description for the item "Dealer's Hood" for all languages
Bug Fixes Fixed Tunnel Vision achievement Updated owl plush end date
Bug Fixes Fix for unwanted creatures showing up in the bestiary
This update includes new content adapted from community suggestions and event winners in the Ring of Pain Discord! More item builds and synergies, more challenging achievements! 30+ new items Many of these items are inspired by community suggestions and winners of our Discord eve
This update includes new content adapted from community suggestions and event winners in the Ring of Pain Discord!
More item builds and synergies, more challenging achievements!

Many of these items are inspired by community suggestions and winners of our Discord events. Thank you Ring of Pain community and Beta testers for your involvement and support! We're excited to share these with you all.
These also include 2 new Light items to unlock, each with its own interesting perk and challenge.

Plus more bug fixing and improvements!
Thank you for all the community feedback, and to our Beta players for helping test new content!