Ring of Pain

Simon BoxerTwice Different · Balor Games

Released
Oct 15, 2020
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Build notes 1.6.02f2

    Bug Fixes Fixed a security vulnerability in the Unity Engine Minor language fixes

  2. Developer post

    Our next roguelite... Demo out now!

    Hello everyone! At a certain point after releasing a game, every developer needs to decide what to do next with the resources they have available... and when thinking about making another game, something we really value at Twice Different is innovation. Especially with mechanics!

  3. Developer post

    Build notes 1.6.01f2

    Bug Fixes Scrounger Appreciation achievement fixes Option to play the tutorial is back Soul Raiser fixes Multiclass Gambit fixes Other Multiclass achievement description update to specify you can only ever equip Multiclass items to get this achievement.

  4. Developer post

    Multiclass Update

    This update is themed around Item Set synergies and includes a new Light item to unlock which will give you more influence over each run! It includes new content adapted from community suggestions and event winners in the Twice Different Discord! 10+ new items 15+ new achievement

  5. Developer post

    Build notes 1.6.00 - Multiclass Update

    Features - Added a new light item Selective Stone! This allows you to select the Item Sets you want to spawn throughout the game. - Added 10+ new items - Added 15+ new achievements Bug fix - Fixed bugs with Precious - Fixed resurrection bugs - Sentimental Value achievement does n

  6. Developer post

    Dev livestream: Painting new content!

    Simon Boxer, the Creative Director, will be live on stream painting some game items and promo art for the next community content update. Watch on Steam broadcast or Twice Different's Twitch channel to see the process behind the art of Ring of Pain.

  7. Developer post

    Beta update 1.5.07b

    Translations for the new item content are now added to the game. If you find any translation issues please let us know on Discord. Bug Fixes Fixes for loading into some boss rooms on Hard mode Fix issue with Strongest Potion Balance Selective Stone no longer has 100% chance for S

  8. Developer post

    Beta update 1.5.06b

    Hi all, thanks for the reports and feedback on the Beta. This update brings it closer to release and includes an adjustment to make Selective Stone more flexible. Features Selective Stone allows you to select multiple archetypes instead of just one Note: This change will affect a

  9. Developer post

    Game announcement: Winnie's Hole

    Hi all, thank you for all the Beta feedback and bug reports! We appreciate your continued support. This week we have a new announcement for you... our next game: We're excited to reveal the game. This is alpha footage so there's still a lot of work to do!... It's going to be an i

  10. Developer post

    Beta update 1.5.04b

    Features Added a new light item Selective Stone! This will allow you to select an item set type at the start of a run, and only items in that set (and multiclass items) will spawn. Bug Fixes Soul Stitch will set the players *Total* Max Health instead of base Max Health Fixed Iron

  11. Developer post

    Beta update 1.5.04b

    We weren't sure if / when we'd be making more content but here we are! A new Beta build has arrived We're pleased to present you with more placeholder art glory as none of these items have images yet, but we'd love your feedback and please report any bugs by clicking on the bug i

  12. Developer post

    Build notes 1.5.03f2 - M1 Mac fix and Discord server update

    Hi all, this is a small patch to update the Twice Different logo and Discord links as we approach the announcement of our next game! This patch also include a fix for UI text not appearing on M1 Macs and recent OS. There's still a known graphical issue with the News Feed on new M

  13. Developer post

    Team update from Twice Different

    Hello friends! I wanted to share some news from the Twice Different team. ːRoPFrogː First up, we're so grateful to have found some success with Ring of Pain which has enabled us to add a ton of free extra content since launch. I've mentioned in the past that we've been uncertain

  14. Developer post

    Happy Owloween

    It's that time of year and Firebeads and Firehives are looking a little different... You may have noticed we snuck in a small visual theme tribute to celebrate Halloween :RoPFirebead: These art changes are in the game from now until Nov 1. Hope you have a spooky weekend! :RoPOwl:

  15. Developer post

    Build notes 1.5.03 - Minor Daily Dungeon fix

    Balance Updated the Dominant Daily Dungeon modifier We've slightly buffed the player going into a Daily Dungeon with the Dominant modifier. You will now start with a small amount of Souls (for Soul Spilling) and Poison spellbook. The Dominant modifier was previously buffed, but n

  16. Developer post

    Limited edition Owl plush

    Our plushie promotion is ending this week! This is a limited edition design which won't be sold again! View the Owl plush page for more info Take me home into your nest. Nurture me, your furry guest.

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  20. Developer post

    Community Content Update

    This update includes new content adapted from community suggestions and event winners in the Ring of Pain Discord! More item builds and synergies, more challenging achievements! 30+ new items Many of these items are inspired by community suggestions and winners of our Discord eve