
We've been working on this since last year. It's bigger than all previous updates combined, and it's free!
Discover new content and hidden surprises
80+ new items 15+ new creatures 5+ new special rooms 15+ new achievements 15+ new Daily Dungeon modifiers

New difficulty and game mode improvements
A Medium difficulty has been added to help newer players prepare for our brutal Hard mode.
Medium and Hard difficulty now also introduce new, tougher creatures!
We've also improved the starting items!
Double Candle lets you choose a common item to begin with, Dark Stone has increased stealth chance.

Player Statistics
The Collection now includes a Statistics page to see your gameplay statistics! There 4 different categories for General, Combat, Exploration and Item statistics. Some of these have been tracked previously, and some are new.

Gameover screen now shows a map of your path taken.

New status effect: Petrify
Light Damage has been reworked into Petrify, an effect which reduces maximum health and acts as a permanent debuff. We wanted to give Light Damage a new identity to differentiate it from Soul Damage, and in the future it may also be an interesting debuff on the player with items that can synergise with being Petrified.
Previous Light Damage items have also been updated to use the new effect.
Plus more bug fixing and improvements!

We're proud of Ring of Pain and our improvements since launch. As a small indie team we took a risk in making a different sort of dungeon crawler game and have been lucky enough to find some success.
This may be the biggest free update we add to the game, and we've worked hard to make it something special for you all.
Community support and sharing helps us afford to make these updates, and if you'd like to help us please review our game.
