Build notes:
Owl heard a rumour... Do you... not like their gifts?
Owl will try harder to please you, and prefer treasure for empty item slots more often.
Reroll cost reduction
To help give you access to more items we’ve reduced most item reroll costs:
Commons - The first reroll is now free (from 2), increase per roll is still 2.
Rares - Cost reduced to 3 (from 4).
Epics - Cost reduced to 6 (from 8).
Legendaries - Unchanged (15).
This should further tune the early game to help you find the best item: Spoon!
Daily Dungeon unlocks earlier
Our Daily Dungeon modifier mode will now unlock at Depth 6 (from 12) to give new players people a taste of this sooner.
Our loyal dog friends
Dogs are now satisfied with fewer pats. They weren't bugged, they just wanted lots of pats before leaving! Too many pats. Now, not so many pats. If you're playing only for the dog petting, well... maybe we'll add something more for you in the future.
Item balance
We've done a major audit of our items, sourcing feedback from Steam discussions, Reddit, Twitter, Discord etc to tune a lot of our lacklustre middle tier items.
Thanks to everyone who provided thoughts on this!
Adjustments (relative to the original stats):
- Generosity +2 Health & +3 Clarity
- Icebreaker now deals additional +2 damage to Frozen creatures
- Swamp Matter +2 Def & +1 additional damage to Poisoned creatures
- Camouflage +2 Def & +5% Dodge
- Touch of Decay -1 Clarity & +5% Dodge
- Ghostly +1 Health
- Poison Shield +1 Poison on Parry
- Merchant -2 Health & +2 Def
- Mimic Friend -1 Attack, +2 Def, -1 Clarity & +4 Health
- Bronze Leaf -2 Health
- Unstable Fragments +2 Speed +1 Clarity
- Sadistic Will +5% Dodge
- Bloodstone +1 Health, +10% Dodge & +10% Crit
- Spiky Shield +2 Reflect damage
- Living Corset +1 Clarity, now guarantees 2 Heal on kill (was 30% chance to Heal 3)
Our intention is to balance items which weren't providing the right amount of value, aren't fitting their play style archetype very well, and/or minor adjustments to mitigate randomness.
We have some item redesigns coming soon, which will be added when we have all the translations ready. Including an adjustment to Light Concoction, which is way too powerful. Hilariously powerful! So enjoy that while it lasts. It won't be a huge nerf, we'll be making it's use more strategic and its potential relative to health... Coming soon, a little teaser.
Fixes
- Turbulence and Light Caller now function as intended
- FPS settings should now save properly
- Area of effect countdowns are no longer affected by spell usage
- Added specific missing area of effect damage projections
- Rare ending infinite loop fixed
- Brittle Seed no longer breaks defence values under specific circumstances
- Missing items have returned, hello there!
Thank you all for your continued support and feedback. More updates on the way!
