Upright bipeds no longer have their feet clip through the ground when placed
Upright bipeds no longer slowly sink into the ground when walking
Prevented walking animation problems for creatures with limbs that do not walk, like fins or arms
Other animation improvements
Revised walking animation parameters for the 'long but lightweight leg' and 'sturdy' limbs
Remodeling the hopping leg to better work with the procedural walking system
Improved special animation for 'water surface walker' (thanks Komodo, TealClaw, Jupiter hater!)
Avoid some weird looking idle animations for animals with arthropod legs
Created special dying, sleeping and egg laying animations for animals with arthropod legs
Fixes for seasons
Climate zones are now updated when a season changes mid simulation
When looking at the statistics overlay while the season changes, the terrain no longer becomes solid white or black (thanks Izaiah Bradford!)
Fixing terrain height bugs
In the planet editor, when you start drawing land on top of an existing mountain, the new land will now be even higher than that mountain so you can see what you are drawing (thanks UltraNeonGodPet!)
Fungi are now repositioned if you change the height of a continent (thanks Shemariguess!)
Misc
Made greenhouse scenario way easier by removing the whole carnivore requirement
I often forget to read comments below release notes, so if you have questions, suggestions or bug reports, feel free to reach out via the Steam forums or [email protected].